This is another case where the a nano is happening server-side but not displaying client side NCU:
[0] - Infernal Rage Lvl: 43 Time: 18.26s Instance: 3815381(100254) Caster: 4458 [1] -…
Zoning fixes pet to normal ooc heal delta
Engineer Automaton II (129241) healdelta 2
.get succeeded - Engineer Automaton II (129241) healdelta is 2 (2 base + 0 mod + 0 trickle + 0…
Casting any nano now removes player from combat once casting is complete (or recharge begins). The issue of having refreshing auras cancel concealment is now fixed as well - tested on range of…
This is fixed along with attached issues, closing.
Character now leaves concealment upon completion of casting nano (or start of recharge).
@faffywaffle there sure is and it's .hate
Testing with healpet I tested briefly in TOTW and using a MP with attack pet and heal pet did not see any aggro on the heal pet despite heal pet…
Tested in totw on a MP with attack pet. Attacked mob with pet and did not cause any damage on mob with player.
[Windcaller Tilla] Hated Targets: [648] Id: 105417 - Ragey2 [323] Id:…
Attempting to enter concealment and use Aimed Shot while fighting gives message:
You failed to hide as you are currently fighting. _Special attack not possible. The target is aware of your…
Confirmed. I would also expect pet to leave combat and run to me.
Under distance 110 from .los, Line of Sight: [ ]
Attaching to #720 as it's sort of related.
SO I guess it's safe to say there's a visual bug with it, or some sort of server vs client bug - Someone else with fancy labels can chime in. It's definitely working server side.
Ok the video makes it look easy, but trying to be sneaked, cast concentration, aimed shot a target, cast another nano on a target (especially if your original target dies) is a huge pain.
I was…
Running debug set debug 1 shows that even though the character is running, it is seen as being in CharacterState: CharacterIdleState which allows attacks to happen.
[03:28:52][Atroxagent]…