• Joined on 2025-06-25
Oatbag commented on issue prk/issues#1077 2025-12-06 17:37:23 +00:00
Mob Health did not regenerate

This is fixed by the changes to healdelta/healinterval today.

There is a slight delay in the display of the mob's health regenerating, but the healdelta and healinterval are correct and it…

Oatbag commented on issue prk/issues#1431 2025-12-06 17:19:42 +00:00
MP Pets do not lose Nano while healing

This has not changed as a result of the healdelta/healinterval/nanodelta/nanointerval changes today.

Probably because the heal pet is not in combat while it heals the player who is in combat?…

Oatbag closed issue prk/issues#1348 2025-12-06 17:12:55 +00:00
Pets heal in combat and then do not heal out of combat
Oatbag commented on issue prk/issues#1348 2025-12-06 17:12:30 +00:00
Pets heal in combat and then do not heal out of combat

Pets now have different healdelta and healinterval values while in combat and out of combat.

They properly heal more quickly out of combat, and slowly while in combat.

Oatbag commented on issue prk/issues#1316 2025-12-06 17:03:28 +00:00
Heal Interval does not use buffed stamina value

This still seems to be not working following the original steps. I have 3 healinterval with my 801 stamina and then addiing essence of behemoth modifies it to 828, but I still have 3 second…

Oatbag closed issue prk/issues#1430 2025-12-06 16:59:25 +00:00
Possible to reach 1s standing tickrate for healdelta & nanodelta
Oatbag commented on issue prk/issues#1430 2025-12-06 16:59:13 +00:00
Possible to reach 1s standing tickrate for healdelta & nanodelta

It is only possible to get 1 sec healinterval while having 2 second standing healinterval and then sitting to reduce it to 1 sec. Nanointerval is capped at 2 secs.

Oatbag closed issue prk/issues#1424 2025-12-06 16:57:44 +00:00
Sitting does not increase heal delta amount or increase heal delta tick rate
Oatbag commented on issue prk/issues#1424 2025-12-06 16:57:29 +00:00
Sitting does not increase heal delta amount or increase heal delta tick rate

Sitting now reduces healinterval by one and also buffs healdelta.

Sitting does not change nanointerval and does buff nanodelta as intended .

Oatbag commented on issue prk/issues#1612 2025-12-06 16:28:19 +00:00
Agents' Waves nanoline proc doesn't trigger

This nano and proc are working for me - I am using martial arts:

image

image

Per…

Oatbag commented on issue prk/issues#1612 2025-12-06 16:20:41 +00:00
Agents' Waves nanoline proc doesn't trigger

Photos of the nano description:

image

image

Oatbag commented on issue prk/issues#1613 2025-12-06 16:04:52 +00:00
Equipped Robe texture overwritten by texture of social armor (Flesh robe is back)

It's back baby!

This is same as #668, but the pictures are dead in the older ones - so lets keep this one and have that as a reference.

Oatbag commented on issue prk/issues#1605 2025-12-06 15:20:43 +00:00
Nascence Key Disappeared Upon Use at Frontier Bridge Portal

According to your attached character information you have the garden key equipped. @nesh is it visible when you look in your equipment?

Oatbag commented on issue prk/issues#1350 2025-12-06 00:13:47 +00:00
Attacking mob and then zoning out of and into same zone quickly results in player being stuck in combat state according to server.

It is fixed for the situation of teleporting to the same zone. e.g. .tp bore fighting the guard in Borealis.

If I zone into a backyard or through a whompah and then back into the zone, then it…

Oatbag closed issue prk/issues#737 2025-12-05 15:53:18 +00:00
Max hp are applied twice when lvling up (visual only)
Oatbag commented on issue prk/issues#737 2025-12-05 15:53:18 +00:00
Max hp are applied twice when lvling up (visual only)

This is now fixed on Ergo.

Oatbag commented on issue prk/issues#897 2025-12-05 15:51:51 +00:00
The Shade Perk "Stab" can be used in front of the target

Special attack not possible. You must be behind the target.

is now displayed correctly.

Oatbag closed issue prk/issues#897 2025-12-05 15:51:51 +00:00
The Shade Perk "Stab" can be used in front of the target
Oatbag commented on issue prk/issues#1590 2025-12-05 15:44:28 +00:00
Adventurer and Shade not getting backstab action when base skill should be high enough.

This is fixed on adventurer where 340 in sneak attack enables backstab. This is fixed on shade where 100 in sneakattack enables backstab.

![image](/attachments/03493a3a-9515-4e6e-9d47-f2a381e2…

Oatbag closed issue prk/issues#1590 2025-12-05 15:44:28 +00:00
Adventurer and Shade not getting backstab action when base skill should be high enough.