mobs failing to leash in totw and foremans #1141
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Report link
https://bytebin.project-rk.com/mmQuUCes
Reproduction steps
Expected results
mobs returning to their spawn after leashing to be killable
Actual results
mobs are put into a zombie like state, they do not aggro and cannot be killed
Bug prevalence
sometimes
Description & Attachments
emphasis on the sometimes, this one is hard to reproduce reliably. the steps are only my approximation of what happens after a good while of running, and will likely need to be refined.
the results of this issue are pretty easy to spot though, usually 1 or 2 mobs in the early totw spinal hallways are frozen after the server is on for a while and players train through these dungeons. the foremans hotspot is generally the path in between the entrance and sewer shortcut, the open glass panel on the western path/turning right after the entrance hall.
there is 2 variants of this issue that i have seen so far
mobs running to walls after being dragged somewhere. this kind is more visual, the mob will pop back to where it should be if you return to its spawn


or the more problematic version where mobs become unresponsive
in my experience the first version, mobs being dragged into walls, leads them into the unresponsive state after reloading
i've found mobs stuck inside walls after being dragged without reloading but this seems rare, only seen it once

good luck o7
Confirmed. Mobs sometimes are getting stuck in leashing state.
Still dealing with this - daily
.pf reset
s are required to fix it and will most likely only get worse the more players we get. Leaving this on Prio-2 as of now.A fix has been pushed that should result in much better leashing behavior. NPCs should no longer get stuck while in the Leashing state.
Note that they do sometimes still get stuck in Guarding, that will be a future update.
Tested before and after PR - couldn't observe any NPCs being stuck in leashing state so far.
Cautiously closing this as fixed :)