Perk Actions do not use their associated animations or GFX FX. #1155

Closed
opened 2024-10-22 23:30:43 +02:00 by Raggy · 5 comments
Member

https://bytebin.project-rk.com/cq27GyKf

Reproduction steps

  1. Make a Soldier.
  2. .set level 20
  3. Put 1 point into Special Forces.
  4. Use 'Field Bandage'
  5. Notice lack of animation.

Expected results

When activating perk abilities, an associated animation should be played, for Field Bandage, the player should make a 'turning wheel' animation. If a perk doesn't have a 'unique' animation, it should play an animation similar to the one used when opening or closing a bag. This issue is extended to perks with graphical effects, such as Keeper's Aura of Revival or NT's Channeling of Notum.

Actual results

No animation is played at all. This is extended to all perks, inclusing ones that have periodic 'pulses' such as Aura of Revival or Channelling of Notum.

Bug prevalence

Every time.

Description & Attachments

N/A

### Report link https://bytebin.project-rk.com/cq27GyKf ### Reproduction steps 1. Make a Soldier. 2. `.set level 20` 3. Put 1 point into Special Forces. 4. Use 'Field Bandage' 5. Notice lack of animation. ### Expected results When activating perk abilities, an associated animation should be played, for Field Bandage, the player should make a 'turning wheel' animation. If a perk doesn't have a 'unique' animation, it should play an animation similar to the one used when opening or closing a bag. This issue is extended to perks with graphical effects, such as Keeper's Aura of Revival or NT's Channeling of Notum. ### Actual results No animation is played at all. This is extended to all perks, inclusing ones that have periodic 'pulses' such as Aura of Revival or Channelling of Notum. ### Bug prevalence Every time. ### Description & Attachments N/A
Raggy added the
type
bug
priority
4
labels 2024-10-22 23:30:49 +02:00
Raggy added this to the Season 2 Launch project 2024-12-13 18:25:11 +01:00
drake self-assigned this 2024-12-20 18:33:25 +01:00
drake added the
state
fixed
label 2024-12-20 18:33:31 +01:00
Owner

This should now be fixed.

This should now be fixed.
Member

This is not entirely fixed yet, it seems to work with animations now but still not with GFX FX.

This is not entirely fixed yet, it seems to work with animations now but still not with GFX FX.
kajori removed the
state
fixed
label 2024-12-20 19:26:24 +01:00
drake added the
state
fixed
label 2024-12-21 18:25:48 +01:00
Owner

Hopefully this is fixed now :)

Hopefully this is fixed now :)
kajori removed the
state
fixed
label 2024-12-21 18:36:02 +01:00
drake added the
state
fixed
label 2024-12-21 22:05:11 +01:00
Owner

this is the same as it is on live

this is the same as it is on live
Member

I can't put it into words how fixed this is now. :P

Closing this issue :)

I can't put it into words how fixed this is now. :P Closing this issue :)
kajori moved this to Done in Season 2 Launch on 2025-01-10 06:24:23 +01:00
kajori moved this to Done in Season 2 Launch on 2025-01-10 06:24:36 +01:00
drake moved this to Done in Season 2 Launch on 2025-01-13 03:05:06 +01:00
drake moved this to Done in Season 2 Launch on 2025-01-13 03:05:06 +01:00
kajori moved this to Done in Season 2 Launch on 2025-01-13 07:07:43 +01:00
kajori moved this to Done in Season 2 Launch on 2025-01-16 11:55:30 +01:00
kajori moved this to Done in Season 2 Launch on 2025-01-16 11:56:22 +01:00
kajori moved this to Done in Season 2 Launch on 2025-01-16 12:15:35 +01:00
kajori moved this to Done in Season 2 Launch on 2025-01-16 12:48:06 +01:00
drake moved this to Done in Season 2 Launch on 2025-01-17 08:04:39 +01:00
drake moved this to Done in Season 2 Launch on 2025-01-17 08:04:41 +01:00
kajori moved this to Done in Season 2 Launch on 2025-01-17 08:23:53 +01:00
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Reference: prk/issues#1155
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