Perk Actions do not use their associated animations or GFX FX. #1155
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Report link
https://bytebin.project-rk.com/cq27GyKf
Reproduction steps
.set level 20
Expected results
When activating perk abilities, an associated animation should be played, for Field Bandage, the player should make a 'turning wheel' animation. If a perk doesn't have a 'unique' animation, it should play an animation similar to the one used when opening or closing a bag. This issue is extended to perks with graphical effects, such as Keeper's Aura of Revival or NT's Channeling of Notum.
Actual results
No animation is played at all. This is extended to all perks, inclusing ones that have periodic 'pulses' such as Aura of Revival or Channelling of Notum.
Bug prevalence
Every time.
Description & Attachments
N/A
This should now be fixed.
This is not entirely fixed yet, it seems to work with animations now but still not with GFX FX.
Hopefully this is fixed now :)
this is the same as it is on live
I can't put it into words how fixed this is now. :P
Closing this issue :)