Character Defaults to Out-Of-Combat/Idle Stance after Special Attack #1214

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opened 2024-12-30 04:58:10 +00:00 by kajori · 1 comment
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This behavior was first observed after recent special attack changes/revamp

Reproduction steps

  1. Start Combat
  2. Verify that Combat animations work fine with 1-2 normal hits
  3. Use a special attack (tested with Burst, Flingshot, Brawl)

Expected results

Character should continue with normal combat animation.

Actual results

Character stays in combat but defaults to Out-Of-Combat/Idle stance

Bug prevalence

everytime

Description & Attachments

This behavior was first observed after recent special attack changes/revamp ### Reproduction steps 1. Start Combat 2. Verify that Combat animations work fine with 1-2 normal hits 3. Use a special attack (tested with Burst, Flingshot, Brawl) ### Expected results Character should continue with normal combat animation. ### Actual results Character stays in combat but defaults to Out-Of-Combat/Idle stance ### Bug prevalence everytime ### Description & Attachments <video src="/attachments/748192a0-089c-4a25-8015-8981763804a0" title="2024-12-30 05-53-57.mp4" controls></video> <video src="/attachments/497875e7-6b7e-4883-99eb-1d99f4b8bda0" title="2024-12-30 05-54-21.mp4" controls></video>
kajori added the
state
new
priority
3
type
bug
labels 2024-12-30 04:58:10 +00:00
kajori added this to the Season 2 Launch project 2024-12-30 04:58:10 +00:00
kajori removed the
state
new
label 2024-12-30 05:25:19 +00:00
drake self-assigned this 2025-01-07 14:15:53 +00:00
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Confirmed, this is still the case exactly as Kajori video shows.

Confirmed, this is still the case exactly as Kajori video shows.
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Reference: prk/issues#1214
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