ICC Peacekeeper performs kick and shoot animation when attacking #1215

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opened 2025-01-02 19:41:45 +00:00 by GlitchyGirl · 1 comment
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https://bytebin.project-rk.com/ow7PcbPX

Reproduction steps

  1. Stand back out of melee range for an ICC peacekeeper
  2. Attack ICC peace keeper
  3. Observe the attack animation

alternate

  1. Stand in melee range
  2. Attack ICC peacekeepr
  3. Observe attack animation.,,

Expected results

Peace Keeper is supposed to shoot, and play a ranged attack only, when shooting.

Actual results

Both animations are played at once, regardless of combat type. Which is supposed to be a shooting attack, even at close range.

Bug prevalence

Every time the ICC peacekeeper is engaged.

Description & Attachments

Extended location information:

  • 2182.6, 1553.4, 21.3 (2182.6 1553.4 y 21.3 565)
  • Pf Proxy: Model=51100:565 GS=0 SG=0 R=565, resource: 565
  • zone: 3778, area: "Stolt's Trading Outpost"
    Server id: 1, character id: 50000:4137, time: 2025-01-02 19:35:31 (UTC)
    Version: 00.6.17_EP1, map id: 18.8.62.0_02.06.2023_15.27.43, build: 52606.
### Report link https://bytebin.project-rk.com/ow7PcbPX ### Reproduction steps 1. Stand back out of melee range for an ICC peacekeeper 2. Attack ICC peace keeper 3. Observe the attack animation alternate 1. Stand in melee range 2. Attack ICC peacekeepr 3. Observe attack animation.,, ### Expected results Peace Keeper is supposed to shoot, and play a ranged attack only, when shooting. ### Actual results Both animations are played at once, regardless of combat type. Which is supposed to be a shooting attack, even at close range. ### Bug prevalence Every time the ICC peacekeeper is engaged. ### Description & Attachments Extended location information: - 2182.6, 1553.4, 21.3 (2182.6 1553.4 y 21.3 565) - Pf Proxy: Model=51100:565 GS=0 SG=0 R=565, resource: 565 - zone: 3778, area: "Stolt's Trading Outpost" Server id: 1, character id: 50000:4137, time: 2025-01-02 19:35:31 (UTC) Version: 00.6.17_EP1, map id: 18.8.62.0_02.06.2023_15.27.43, build: 52606.
GlitchyGirl added the
state
new
type
bug
labels 2025-01-02 19:41:45 +00:00
kajori added this to the Season 2 Launch project 2025-01-12 22:16:11 +00:00
Member

This is still occurring - here is some more information:

At Line of Sight: [ ] | dst: 17.17 rng: 2.00 rad: 3.00 the ICC peacekeeper attacks visually only with rifle.

At Line of Sight: [ ] | dst: 14.22 rng: 2.00 rad: 3.00 the ICC Peacekeeper uses the combined attacks with kicking, punching, and the rifle.

Dst 15 seems to be where the mob switches to combined attacks. Any closer than that and it will use the melee graphics. though still do projectile damage of the same amount:

This is still occurring - here is some more information: At Line of Sight: [ ] | dst: 17.17 rng: 2.00 rad: 3.00 the ICC peacekeeper attacks visually only with rifle. At Line of Sight: [ ] | dst: 14.22 rng: 2.00 rad: 3.00 the ICC Peacekeeper uses the combined attacks with kicking, punching, and the rifle. Dst 15 seems to be where the mob switches to combined attacks. Any closer than that and it will use the melee graphics. though still do projectile damage of the same amount:
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Reference: prk/issues#1215
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