Martial Arts attacks cooldown uses generic placeholder name instead of human name #1227

Closed
opened 2025-01-08 12:31:23 +01:00 by madcow · 2 comments
Member

https://bytebin.project-rk.com/TACiexDF

Reproduction steps

  1. Log on to a Martial Artist / Create Martial artist
  2. Talk to startup character on newbie island or create the item 70609 or 70610.
  3. Attack a mob with normal attack, then use the special attack item
  4. Try to use the special attack item again.
  5. See message in "actual result".

Note: with patch that disables resisting of items (#1028) all MA attacks will always land I believe.

Expected results

On live it looks like this:

image

So the expected result is that instead of Cannot use the [martialarts] skill for another 17.7 seconds. it should read Unable to perform action, Martial Arts skill is locked, able in 00:00:12

please note: Riposte skill also gives faulty and should read as ".... Riposte skill for another ...."

Actual results

image

Bug prevalence

every time the attack is used

Description & Attachments

Attack items from inventory uses placeholder name instead of proper human readable name

### Report link https://bytebin.project-rk.com/TACiexDF ### Reproduction steps 1. Log on to a Martial Artist / Create Martial artist 2. Talk to startup character on newbie island or create the item 70609 or 70610. 3. Attack a mob with normal attack, then use the special attack item 4. Try to use the special attack item again. 5. See message in "actual result". **Note:** with patch that disables resisting of items (https://git.project-rk.com/prk/issues/issues/1028) all MA attacks will always land I believe. ### Expected results On live it looks like this: <img width="360" alt="image" src="attachments/04e25092-5a93-46af-8ded-94bf329d59cb"> So the expected result is that instead of `Cannot use the [martialarts] skill for another 17.7 seconds.` it should read `Unable to perform action, Martial Arts skill is locked, able in 00:00:12` please note: Riposte skill also gives faulty and should read as ".... Riposte skill for another ...." ### Actual results <img width="779" alt="image" src="attachments/676978e7-8d77-494e-b6ba-c147914f00f2"> ### Bug prevalence every time the attack is used ### Description & Attachments Attack items from inventory uses placeholder name instead of proper human readable name
madcow added the
type
bug
state
new
labels 2025-01-08 12:31:23 +01:00
kajori added this to the Season 2 Launch project 2025-01-12 23:15:07 +01:00
drake moved this to To Do in Season 2 Launch on 2025-01-15 17:13:41 +01:00
TinkeringIdiot self-assigned this 2025-01-15 21:45:37 +01:00
Member

Confirmed as described.

Confirmed as described.
TinkeringIdiot added
priority
4
and removed
state
new
labels 2025-01-15 21:47:31 +01:00
TinkeringIdiot moved this to In Progress in Season 2 Launch on 2025-01-16 04:32:51 +01:00
drake added the
state
fixed
label 2025-01-17 07:24:14 +01:00
drake moved this to In Review in Season 2 Launch on 2025-01-17 08:05:36 +01:00
Member

The MA attacks should no longer show a placeholder name.

Closing this as fixed.

{FBD8F6B3-7BCA-4735-A3FE-84A216CE66B2}.png
The MA attacks should no longer show a placeholder name. Closing this as fixed. <img width="330" alt="{FBD8F6B3-7BCA-4735-A3FE-84A216CE66B2}.png" src="attachments/0d393ee3-b891-436b-9cc4-a5c4dbd41978">
kajori moved this to Done in Season 2 Launch on 2025-01-17 08:23:53 +01:00
kajori moved this to Done in Season 2 Launch on 2025-01-25 12:43:59 +01:00
kajori moved this to Done in Season 2 Launch on 2025-01-25 12:46:49 +01:00
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Reference: prk/issues#1227
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