Health drops when zoning with any modifiers to Max Health/Body Dev #1443
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Reference: prk/issues#1443
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Report link
https://bytebin.project-rk.com/F46fRdda
Reproduction steps
Expected results
When zoning, both your current health and max health should remain the same (with the exception of 1 heal delta tick to your current health when zoning)
Actual results
When zoning, only the max health value remains the same. Your current health will be determined by either:
(whichever is lower)
Bug prevalence
Every time
Description & Attachments
Tested and verified with both rhinoman jacket and hellfyre magma suit, one at a time. Don't use the ARK suit when testing this bug, since the heal delta from the ARK suit heals you to full upon zoning
Here's my conclusion from the below stuff ---
Anything Modifying your maximum health or body development will be ignored after zoning causing you to take unknown damage bringing you to your unmodified max health, even though your max health is higher.
Seems to match Faffy's conclusion!
I had Touch of Marius running which has a large body development modifier (+800)
And I was wearing the Bug Hunter suit which I took off then zoned. I noticed I still had similar experience to Faffy so I did it again.
With no suit on:
Stats Report - health
No modifications.
Oatbh2 (4458)
health 3000
.get succeeded - Oatbh2 (4458) health is 3000 (3000 base + 0 mod + 0 trickle + 0 custom).
Stats Report - life
No modifications.
Oatbh2 (4458)
life 0
.get succeeded - Oatbh2 (4458) life is 3157 (0 base + 0 mod + 0 trickle + 3157 custom).
Suit on:
Stats Report - health
health | 100000 | GM Suit
Oatbh2 (4458)
health 103009
.get succeeded - Oatbh2 (4458) health is 203009 (103009 base + 100000 mod + 0 trickle + 0 custom).
Stats Report - life
life | 100000 | GM Suit
Oatbh2 (4458)
life 0
.get succeeded - Oatbh2 (4458) life is 103157 (0 base + 100000 mod + 0 trickle + 3157 custom).
Take Suit Off:
Stats Report - health
health | 100000 | GM Suit
Oatbh2 (4458)
health 3157
.get succeeded - Oatbh2 (4458) health is 3157 (3157 base + 0 mod + 0 trickle + 0 custom).
Stats Report - life
life | 100000 | GM Suit
Oatbh2 (4458)
life 0
.get succeeded - Oatbh2 (4458) life is 3157 (0 base + 0 mod + 0 trickle + 3157 custom).
Zone with no suit on:
Stats Report - health
No modifications.
Oatbh2 (4458)
health 160
.get succeeded - Oatbh2 (4458) health is 160 (160 base + 0 mod + 0 trickle + 0 custom).
Stats Report - life
No modifications.
Oatbh2 (4458)
life 0
.get succeeded - Oatbh2 (4458) life is 3157 (0 base + 0 mod + 0 trickle + 3157 custom).
You were attacked with nanobots for 2840 points of unknown damage.
So......
I tested again with no modifying armor and no marius but with Essence of Behemoth
.ncu run 95708
Before Zoning:
Stats Report - health
No modifications.
Oatbh2 (4458)
health 1000
.get succeeded - Oatbh2 (4458) health is 1000 (1000 base + 0 mod + 0 trickle + 0 custom).
Stats Report - life
life | __996 | Essence of Behemoth
Oatbh2 (4458)
life 0
.get succeeded - Oatbh2 (4458) life is 1171 (0 base + 996 mod + 0 trickle + 175 custom).
After Zoning:
Stats Report - health
No modifications.
Oatbh2 (4458)
health 160
.get succeeded - Oatbh2 (4458) health is 160 (160 base + 0 mod + 0 trickle + 0 custom).
Stats Report - life
life | __996 | Essence of Behemoth
Oatbh2 (4458)
life 0
.get succeeded - Oatbh2 (4458) life is 1171 (0 base + 996 mod + 0 trickle + 175 custom).
You were attacked with nanobots for 857 points of unknown damage.
This includes implants as well.
Body development example:
.item 164028 164028 1
adds 5 Body Dev and when I zone I lose 15 hp on zoning. (on a Solitus)Health drops when zoning with equips that gives +max health modifiersto Health drops when zoning with any modifiers to Max Health/Body Dev