Chain Death System not implemented #1450

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opened 2025-10-26 21:00:22 +00:00 by Oatbag · 1 comment
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none

Reproduction steps

  1. .tp bore
  2. save at the close insurance terminal
  3. attack Male Lieutenant
  4. die
  5. keep dying

Expected results

I expected that after dying 3 times I would respawn at a safe location and I would get the message: "CHAIN DEATH SYSTEM MESSAGE: Anarchy Online has a special "chain death" avoidance system. If your character dies very quickly more than twice, the system assumes that you have been chain killed. You will now be placed in a safe location."

Actual results

I kept dying forever.

Bug prevalence

Every time I do this

Description & Attachments

I don't recall what the safe location is! Is it based on your side? If you died rapidly on newbie island would it be a way to exploit by buying equipment, getting cash, and twinking then going back by dying?

### Report link none ### Reproduction steps 1. .tp bore 2. save at the close insurance terminal 3. attack Male Lieutenant 4. die 5. keep dying ### Expected results I expected that after dying 3 times I would respawn at a safe location and I would get the message: "CHAIN DEATH SYSTEM MESSAGE: Anarchy Online has a special "chain death" avoidance system. If your character dies very quickly more than twice, the system assumes that you have been chain killed. You will now be placed in a safe location." ### Actual results I kept dying forever. ### Bug prevalence Every time I do this ### Description & Attachments I don't recall what the safe location is! Is it based on your side? If you died rapidly on newbie island would it be a way to exploit by buying equipment, getting cash, and twinking then going back by dying?
Member

Tested in Borealis on Ergo following the provided testing steps. Able to successfully get sent to Newland as part of the Chain Death system now.

Further tested on Noobie Island to ensure that it couldn't be used as an exploit. Spawned a Male Captain and purposefully had it kill a level 1 character multiple times in a row, each time respawning in front of Brandon Thorn as expected with no chain death functionality being applied.

Tested in Borealis on Ergo following the provided testing steps. Able to successfully get sent to Newland as part of the Chain Death system now. Further tested on Noobie Island to ensure that it couldn't be used as an exploit. Spawned a Male Captain and purposefully had it kill a level 1 character multiple times in a row, each time respawning in front of Brandon Thorn as expected with no chain death functionality being applied.
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prk/issues#1450
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