Synthetic protective field aura buffs mobs and characters in a surrounding radius #1589

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opened 2025-12-01 00:53:58 +00:00 by Everlife · 4 comments

https://bytebin.project-rk.com/cC6OcC1X

Reproduction steps

Go to area near mobs - .tp totwoutside

  1. Cast Engineer Nano: Sympathetic Protective Field .ncu run 154565
  2. Stand in an area with enemy mobs and observe how they benefit from the aura as if they were friendly.
    **Worth noting that this also hits friendly targets that are outside of team and I'm unsure if that was the intent in this patch, but on live you must be in the team.

Expected results

The nano should only be hitting friendly targets in team (or outside of team if that was the intent for this patch)

Nano description: This nano formula surrounds the engineer with a pulsing field of nanobots. Every 20 seconds, this field will pulse out from the engineer and enhance all nearby friendly targets.

Actual results

Nano is hitting any target in the area with the benefit aura - maybe it's confusing this with a debuff aura that hits everyone?

Bug prevalence

Every Time

Description & Attachments

Again, I'm not sure if the intent of the nano in this patch is to hit any friendly target in the vicinity, but it should not be affecting enemy targets.

### Report link https://bytebin.project-rk.com/cC6OcC1X ### Reproduction steps Go to area near mobs - ` .tp totwoutside ` 1. Cast Engineer Nano: Sympathetic Protective Field ` .ncu run 154565 ` 2. Stand in an area with enemy mobs and observe how they benefit from the aura as if they were friendly. **Worth noting that this also hits friendly targets that are outside of team and I'm unsure if that was the intent in this patch, but on live you must be in the team. ### Expected results The nano should only be hitting friendly targets in team (or outside of team if that was the intent for this patch) Nano description: This nano formula surrounds the engineer with a pulsing field of nanobots. Every 20 seconds, this field will pulse out from the engineer and enhance all nearby friendly targets. ### Actual results Nano is hitting any target in the area with the benefit aura - maybe it's confusing this with a debuff aura that hits everyone? ### Bug prevalence Every Time ### Description & Attachments Again, I'm not sure if the intent of the nano in this patch is to hit any friendly target in the vicinity, but it should not be affecting enemy targets.
Everlife added the
type
bug
state
new
labels 2025-12-01 00:53:58 +00:00
Member

Verified that all nanos in this line (ACs, Shield Damage, Max Reflect) affect nearby enemy mobs. Per this description they should affect all friendly targets within range, not just teammates.

Verified that all nanos in this line (ACs, Shield Damage, Max Reflect) affect nearby enemy mobs. Per this description they should affect all friendly targets within range, not just teammates.
Hayedid added
state
verified
and removed
state
new
labels 2025-12-01 02:23:20 +00:00
Member

Here's a snip of the nano running in an enemy mob's ncu

image

Here's a snip of the nano running in an enemy mob's ncu ![image](/attachments/4eee2f2d-efd7-4ba0-87d3-275647d4b335)
453 KiB
Oatbag added the
priority
3
label 2025-12-04 05:11:09 +00:00
Member

image

Based on the Auno comments in this image, the Positive effects should hit players outside of the team.

I have however, fixed the positive elements hitting nearby NPCs that are not player pets. Please confirm on Ergo.

![image](/attachments/7fe72959-85d7-4727-87ce-8219dca3ff43) Based on the Auno comments in this image, the Positive effects should hit players outside of the team. I have however, fixed the positive elements hitting nearby NPCs that are not player pets. Please confirm on Ergo.
Raggy added
state
fixed
and removed
state
verified
labels 2025-12-04 22:24:37 +00:00
Member

18.5 changed this from a friendly AoE to a Team only buff. We are 18.4, I think, so it should be appropriate to impact all friendlies in the vicinity. That being said, I tested this on Ergo and it no longer impacts nearby NPCs that are not player pets. It does still affect player pets as it should. Closing.

18.5 changed this from a friendly AoE to a Team only buff. We are 18.4, I think, so it should be appropriate to impact all friendlies in the vicinity. That being said, I tested this on Ergo and it no longer impacts nearby NPCs that are not player pets. It does still affect player pets as it should. Closing.
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Reference: prk/issues#1589
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