Synthetic protective field aura buffs mobs and characters in a surrounding radius #1589
Labels
No labels
area
blabot
area
client
area
encounters
area
launcher
area
missions
area
npc-behavior
area
performance
area
portal
area
quests
area
rdb
area
teams
area
trading
area
zone
priority
1
priority
2
priority
3
priority
4
shadowlands
state
cant-reproduce
state
duplicate
state
fixed
state
new
state
unrefined
state
verified
state
wontfix
type
bug
type
enhancement
No milestone
No project
No assignees
2 participants
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference: prk/issues#1589
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Report link
https://bytebin.project-rk.com/cC6OcC1X
Reproduction steps
**Worth noting that this also hits friendly targets that are outside of team and I'm unsure if that was the intent in this patch, but on live you must be in the team.
Expected results
The nano should only be hitting friendly targets in team (or outside of team if that was the intent for this patch)
Nano description: This nano formula surrounds the engineer with a pulsing field of nanobots. Every 20 seconds, this field will pulse out from the engineer and enhance all nearby friendly targets.
Actual results
Nano is hitting any target in the area with the benefit aura - maybe it's confusing this with a debuff aura that hits everyone?
Bug prevalence
Every Time
Description & Attachments
Again, I'm not sure if the intent of the nano in this patch is to hit any friendly target in the vicinity, but it should not be affecting enemy targets.
Verified that all nanos in this line (ACs, Shield Damage, Max Reflect) affect nearby enemy mobs. Per this description they should affect all friendly targets within range, not just teammates.