Engi Pet Name Bug #2545

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opened 2026-05-13 12:20:44 +00:00 by Amaran · 3 comments

https://bytebin.project-rk.com/XJfMunzM

Reproduction steps

  1. Be Engineer at 220 ( .set level 220 & .set profession 3 & .set visualprofession 3
  2. Have two pet nanos .item 223332 223332 207 & .item 223318 223318 209
  3. Cast each of them
  4. Target the first one and do /pet rename pizza and then target the second one and do /pet rename pasta
  5. Terminate pets
  6. Recast pets

Expected results

Both keep their individual names

Actual results

Pets have identical name and not different ones as expected.

Bug prevalence

Multiple Times

Description & Attachments

Normaly my Droids Name = Obelix and the Dog = Idefix.
But in the Sniping you see the Problem.
Its not everytime the Droidname sometimes the Droid gets the Dog's Name.

### Report link https://bytebin.project-rk.com/XJfMunzM ### Reproduction steps 1. Be Engineer at 220 ( `.set level 220` & `.set profession 3` & `.set visualprofession 3` 2. Have two pet nanos `.item 223332 223332 207` & `.item 223318 223318 209` 3. Cast each of them 4. Target the first one and do `/pet rename pizza` and then target the second one and do `/pet rename pasta` 5. Terminate pets 6. Recast pets ### Expected results Both keep their individual names ### Actual results Pets have identical name and not different ones as expected. ### Bug prevalence Multiple Times ### Description & Attachments Normaly my Droids Name = Obelix and the Dog = Idefix. But in the Sniping you see the Problem. Its not everytime the Droidname sometimes the Droid gets the Dog's Name.

I couldn't replicate this on Ergo. Were you relogging to the same pets or recasting? Was 'Remember pet names' enabled in your pet window?

Correction, relogging and casting from new shells will indeed inherit a single name.

.set profession 3 set visualprof 3 .set level 210 .item 223332 223332 207 .item 223318 223318 209
Cast pets and pop, recast shell of each

Target pet /pet rename Name 1, target second pet /pet rename Name2

/open pet Doesn't seem to need 'Remember Pet Names' enabled in pet window either

Log out, wait 1min, log in again and pop the new shells.

Pets will have a single name of the second pets original name.

<s>I couldn't replicate this on Ergo. Were you relogging to the same pets or recasting? Was 'Remember pet names' enabled in your pet window?</s> Correction, relogging and casting from new shells will indeed inherit a single name. `.set profession 3` `set visualprof 3` `.set level 210` `.item 223332 223332 207` `.item 223318 223318 209` Cast pets and pop, recast shell of each Target pet `/pet rename Name 1`, target second pet `/pet rename Name2` `/open pet` Doesn't seem to need 'Remember Pet Names' enabled in pet window either Log out, wait 1min, log in again and pop the new shells. Pets will have a single name of the second pets original name.
Author

Yes Remember Pet Names is enabled and i cast the same Pets Slayerdroid Guardian and the Level 100 Dog

Yes Remember Pet Names is enabled and i cast the same Pets Slayerdroid Guardian and the Level 100 Dog
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prk/issues#2545
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