Mob instances always have the same level, even if it's meant to be variable #363
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Describe the bug
Many mobs have a level range, which denotes a minimum and a maximum level. Each instance of such an NPC should randomly have a level between this range.
What's actually happening is that the level is being rolled once per instance per playfield, so if you enter, e.g. Galway County outside of Rome Blue, every Male Captain will have the same level.
Verifying using Subway -> Filth Fleas as the example via this report: https://github.com/project-rubika/issues/issues/451
Worth mentioning that according to the player in the report, this didn't happen until after they killed a couple of fleas. However there is no screenshot evidence that the fleas were ever the expected level for the start of the subway.
Also adding priority-2 as the stats of the mobs do not match the level that is presented. In the case of the filth fleas, they had the stats of a level 1 despite displaying level 19.
Adding that on a subsequent visit to the Subway, all the mobs had their levels scrambled again, with the filth fleas all being level 12 this time. I was unable to manipulate their level by killing them.
This should be fixed now, please re-test and let us know, thanks!
This appears to be fixed. I checked in Subway and ToTW and confirmed that same type mobs (i.s. Filth Fleas, Cultists, etc) exist in a range of levels appropriate to the instance.