Every player in a team gets the same amount of XP #370
Labels
No Label
area
blabot
area
client
area
encounters
area
launcher
area
missions
area
npc-behavior
area
performance
area
portal
area
rdb
priority
1
priority
2
priority
3
priority
4
shadowlands
state
cant-reproduce
state
duplicate
state
fixed
state
new
state
unrefined
state
wontfix
type
bug
type
enhancement
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: prk/issues#370
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Describe the bug
On Live, when you're teamed up, XP is, in some way at least, split among team members, though it's not an even split - some extra/bonus XP is created I believe. The idea being that you share the XP, but you can kill faster, so it's overall a gain to levelling speed.
What we have on PRK is that everyone in the party gains the same amount of XP as the highest level character in the party would gain from killing the mob solo.
We should probably discuss what we want, or implement some system where we can easily tweak the values, before implementing an exact system to decide how XP gains are handled in a team.
This has been fixed in recent updates, and team members of different levels no longer gain the same amount of XP.