Monster does not die and continues to fight with zero HP #393

Closed
opened 2023-12-28 08:18:39 +01:00 by gigabite1123 · 9 comments
gigabite1123 commented 2023-12-28 08:18:39 +01:00 (Migrated from github.com)

Some monsters, when reduced to zero HP, do not actually die, and instead stay alive and can even continue to follow you around and attempt to continue fighting you.

If you encounter a monster with this issue, please comment below with the name of the monster and also ideally the coordinates for where it can be found, roughly (the output from Shift+F9). Thanks!


Original issue below

While fighting through totw, it appears that very specific named mobs become "zombies". When viewing with debug on, they are marked as dead but continue to follow you.

Named mobs affected:
"windcaller donnel"

"windcaller yatila"
Extended location information:

  • 96.2, 260.8, 13.0 (96.2 260.8 y 13.0 1931)
  • Pf Proxy: Model=51100:1931 GS=0 SG=0 R=1931, resource: 1931
  • zone: 14, area: "Temple of Three Winds", room: "Past_room1"
    Server id: 102079, character id: 50000:639, time: 2023-12-28 06:46:16 (UTC)
    Version: 00.3.6_EP1, map id: NOT FOUND, build: 52606.

"windcaller yen"
Extended location information:

  • 159.2, 346.5, 36.0 (159.2 346.5 y 36.0 1931)
  • Pf Proxy: Model=51100:1931 GS=0 SG=0 R=1931, resource: 1931
  • zone: 6, area: "Temple of Three Winds", room: "Present_temple"
    Server id: 1, character id: 50000:639, time: 2023-12-28 06:44:20 (UTC)
    Version: 00.3.6_EP1, map id: NOT FOUND, build: 52606.

"windcaller rendal"
Extended location information:

  • 160.5, 337.2, 36.0 (160.5 337.2 y 36.0 1931)
  • Pf Proxy: Model=51100:1931 GS=0 SG=0 R=1931, resource: 1931
  • zone: 6, area: "Temple of Three Winds", room: "Present_temple"
    Server id: 1, character id: 50000:639, time: 2023-12-28 06:44:55 (UTC)
    Version: 00.3.6_EP1, map id: NOT FOUND, build: 52606.

"windcaller tilla"
Extended location information:

  • 255.0, 480.5, 14.8 (255.0 480.5 y 14.8 1931)
  • Pf Proxy: Model=51100:1931 GS=0 SG=0 R=1931, resource: 1931
  • zone: 26, area: "Temple of Three Winds", room: "Future"
    Server id: 639, character id: 50000:639, time: 2023-12-28 06:53:11 (UTC)
    Version: 00.3.6_EP1, map id: NOT FOUND, build: 52606.

"The Re-Animator"
Extended location information:

  • 60.9, 295.7, 16.0 (60.9 295.7 y 16.0 1931)
  • Pf Proxy: Model=51100:1931 GS=0 SG=0 R=1931, resource: 1931
  • zone: 28, area: "Temple of Three Winds", room: "Past"
    Server id: 639, character id: 50000:639, time: 2023-12-28 06:46:57 (UTC)
    Version: 00.3.6_EP1, map id: NOT FOUND, build: 52606.

"acolyte seleen"
Extended location information:

  • 170.0, 152.3, 20.0 (170.0 152.3 y 20.0 1931)
  • Pf Proxy: Model=51100:1931 GS=0 SG=0 R=1931, resource: 1931
  • zone: 7, area: "Temple of Three Winds", room: "EntryHall"
    Server id: 1, character id: 50000:639, time: 2023-12-28 07:04:25 (UTC)
    Version: 00.3.6_EP1, map id: NOT FOUND, build: 52606.

shadowfade armor or books
https://www.ao-universe.com/guides/classic-ao/location-guides-5/temple-of-three-winds-loot-table

Some monsters, when reduced to zero HP, do not actually die, and instead stay alive and can even continue to follow you around and attempt to continue fighting you. If you encounter a monster with this issue, please comment below with the name of the monster and also ideally the coordinates for where it can be found, roughly (the output from Shift+F9). Thanks! --- Original issue below While fighting through totw, it appears that very specific named mobs become "zombies". When viewing with debug on, they are marked as dead but continue to follow you. Named mobs affected: "windcaller donnel" "windcaller yatila" Extended location information: - 96.2, 260.8, 13.0 (96.2 260.8 y 13.0 1931) - Pf Proxy: Model=51100:1931 GS=0 SG=0 R=1931, resource: 1931 - zone: 14, area: "Temple of Three Winds", room: "Past_room1" Server id: 102079, character id: 50000:639, time: 2023-12-28 06:46:16 (UTC) Version: 00.3.6_EP1, map id: NOT FOUND, build: 52606. "windcaller yen" Extended location information: - 159.2, 346.5, 36.0 (159.2 346.5 y 36.0 1931) - Pf Proxy: Model=51100:1931 GS=0 SG=0 R=1931, resource: 1931 - zone: 6, area: "Temple of Three Winds", room: "Present_temple" Server id: 1, character id: 50000:639, time: 2023-12-28 06:44:20 (UTC) Version: 00.3.6_EP1, map id: NOT FOUND, build: 52606. "windcaller rendal" Extended location information: - 160.5, 337.2, 36.0 (160.5 337.2 y 36.0 1931) - Pf Proxy: Model=51100:1931 GS=0 SG=0 R=1931, resource: 1931 - zone: 6, area: "Temple of Three Winds", room: "Present_temple" Server id: 1, character id: 50000:639, time: 2023-12-28 06:44:55 (UTC) Version: 00.3.6_EP1, map id: NOT FOUND, build: 52606. "windcaller tilla" Extended location information: - 255.0, 480.5, 14.8 (255.0 480.5 y 14.8 1931) - Pf Proxy: Model=51100:1931 GS=0 SG=0 R=1931, resource: 1931 - zone: 26, area: "Temple of Three Winds", room: "Future" Server id: 639, character id: 50000:639, time: 2023-12-28 06:53:11 (UTC) Version: 00.3.6_EP1, map id: NOT FOUND, build: 52606. "The Re-Animator" Extended location information: - 60.9, 295.7, 16.0 (60.9 295.7 y 16.0 1931) - Pf Proxy: Model=51100:1931 GS=0 SG=0 R=1931, resource: 1931 - zone: 28, area: "Temple of Three Winds", room: "Past" Server id: 639, character id: 50000:639, time: 2023-12-28 06:46:57 (UTC) Version: 00.3.6_EP1, map id: NOT FOUND, build: 52606. "acolyte seleen" Extended location information: - 170.0, 152.3, 20.0 (170.0 152.3 y 20.0 1931) - Pf Proxy: Model=51100:1931 GS=0 SG=0 R=1931, resource: 1931 - zone: 7, area: "Temple of Three Winds", room: "EntryHall" Server id: 1, character id: 50000:639, time: 2023-12-28 07:04:25 (UTC) Version: 00.3.6_EP1, map id: NOT FOUND, build: 52606. shadowfade armor or books https://www.ao-universe.com/guides/classic-ao/location-guides-5/temple-of-three-winds-loot-table
S4ff0 commented 2023-12-30 02:05:08 +01:00 (Migrated from github.com)

i am at entrance first mob; and he is killing cacodemon lvl 200 :O cultist lvl 31
immagine
immagine
immagine

i am at entrance first mob; and he is killing cacodemon lvl 200 :O cultist lvl 31 ![immagine](https://github.com/project-rubika/issues/assets/56939765/a2c9f73b-6089-47b7-b706-9fe8e48cd184) ![immagine](https://github.com/project-rubika/issues/assets/56939765/2beb7d00-5117-4fa7-8d6b-515492c7a085) ![immagine](https://github.com/project-rubika/issues/assets/56939765/6951cc9a-eebe-4d4f-bc16-a24abfa02c0e)
portalerprk commented 2024-01-07 18:27:45 +01:00 (Migrated from github.com)

i am at entrance first mob; and he is killing cacodemon lvl 200 :O cultist lvl 31

immagine

immagine

immagine

Definitely a problem! Please open as a new case, not as a comment in another case 😁

> i am at entrance first mob; and he is killing cacodemon lvl 200 :O cultist lvl 31 > > ![immagine](https://github.com/project-rubika/issues/assets/56939765/a2c9f73b-6089-47b7-b706-9fe8e48cd184) > > ![immagine](https://github.com/project-rubika/issues/assets/56939765/2beb7d00-5117-4fa7-8d6b-515492c7a085) > > ![immagine](https://github.com/project-rubika/issues/assets/56939765/6951cc9a-eebe-4d4f-bc16-a24abfa02c0e) > > > > > > Definitely a problem! Please open as a new case, not as a comment in another case 😁
prkdrake commented 2024-01-17 13:18:55 +01:00 (Migrated from github.com)

Seems to still be occurring - issues #501 and #503 are instances of this. (Windcaller Donna, Guardian of Time and the Curator)

Seems to still be occurring - issues #501 and #503 are instances of this. (Windcaller Donna, Guardian of Time and the Curator)
reneraen commented 2024-01-17 13:29:29 +01:00 (Migrated from github.com)

I saw the same instance of this problem in other instances as well, so wouldn't connect this only to TOTW, with the Vergil in subway behaving in the same manner (e.g. not killable).

I saw the same instance of this problem in other instances as well, so wouldn't connect this only to TOTW, with the Vergil in subway behaving in the same manner (e.g. not killable).
prkdrake commented 2024-01-17 13:30:21 +01:00 (Migrated from github.com)

Yeah, I've renamed the issue - it's a broad problem when a monster has invalid loot. If you find any instances, comment them here and we'll fix them up

Yeah, I've renamed the issue - it's a broad problem when a monster has invalid loot. If you find any instances, comment them here and we'll fix them up
wowpin commented 2024-01-17 23:08:49 +01:00 (Migrated from github.com)

Encountered this issue in Formans - Bodyguards in Director's room (who BTW is not there):

image

Bodyguard fights until he reaches 0HP, then pauses fighting, resumes when he replenishes a few HP.

Shift+F9 output:
(23:08) Extended location information:
(23:08) - 376.1, 374.9, 46.0 (376.1 374.9 y 46.0 1941)
(23:08) - Pf Proxy: Model=51100:1941 GS=0 SG=0 R=1941, resource: 1941
(23:08) - zone: 41, area: "Area"
(23:08) Server id: 113743, character id: 50000:789, time: 2024-01-17 22:08:21 (UTC)
(23:08) Version: 00.4.5_EP1, map id: NOT FOUND, build: 52606.

Encountered this issue in Formans - Bodyguards in Director's room (who BTW is not there): ![image](https://github.com/project-rubika/issues/assets/30692035/7dbbe5a4-7af2-406d-80b6-6e603f8eda8c) Bodyguard fights until he reaches 0HP, then pauses fighting, resumes when he replenishes a few HP. Shift+F9 output: (23:08) Extended location information: (23:08) - 376.1, 374.9, 46.0 (376.1 374.9 y 46.0 1941) (23:08) - Pf Proxy: Model=51100:1941 GS=0 SG=0 R=1941, resource: 1941 (23:08) - zone: 41, area: "Area" (23:08) Server id: 113743, character id: 50000:789, time: 2024-01-17 22:08:21 (UTC) (23:08) Version: 00.4.5_EP1, map id: NOT FOUND, build: 52606.
galku commented 2024-01-21 20:37:11 +01:00 (Migrated from github.com)

I did /set debug 1 on an npc where this happened, and it looks like this:

image

With /getfull (of npc) looking like this before dead state;

Supply Master Eel [300 Agent]
------------------------------------
    life 	1800000
    currentnano 	167650
    fatness 	1
    race 	1
    monsterdata 	26135
    profession 	5
    accountflags 	0
    expansion 	3
    runspeed 	7369
    losheight 	2
    visualprofession 	15
    sex 	2
    breed 	2
    monsterscale 	130
    clan 	2
    npc_type 	80073
    side 	2
    cash 	6620
    health 	60
    energy 	167650
    xp 	118181
    aggdef 	85
    attitude 	5
    breedhostility 	30
    healinterval 	9
    healdelta 	3
    strength 	615
    agility 	615
    stamina 	615
    intelligence 	615
    sense 	615
    psychic 	369
    martialarts 	990
    brawl 	1953
    riposte 	1953
    dimach 	1941
    onehandbluntweapons 	1953
    onehandedgedweapon 	1953
    piercing 	1953
    twohandedgedweapons 	1953
    twohandbluntweapons 	1953
    meleeenergyweapon 	1953
    parry 	1233
    sneakattack 	1953
    meleemultiple 	1953
    fastattack 	1953
    throwingknife 	7353
    grenade 	7353
    throwngrapplingweapons 	7353
    bow 	1953
    pistol 	1953
    assaultrifle 	1953
    submachinegun 	1953
    shotgun 	1953
    rifle 	1953
    lr_energyweapon 	1929
    flingshot 	1953
    aimedshot 	1953
    burst 	1953
    fullauto 	1953
    bowspecialattack 	1953
    lr_multipleweapon 	1953
    closecombatinitiative 	1141
    distanceweaponinitiative 	1141
    physicalprowessinitiative 	1141
    nanoprowessinitiative 	1153
    swim 	1953
    bodydevelopment 	153
    duck 	1833
    dodge 	1833
    evade 	1833
    projectileac 	5000
    meleeac 	5000
    energyac 	12500
    chemicalac 	12500
    radiationac 	12500
    fireac 	12500
    coldac 	5000
    nanoac 	2430
    poisonac 	5000
    firstaid 	2853
    treatment 	2853
    mechanicalengineering 	2853
    electricalengineering 	2853
    fieldquantumphysics 	2823
    weaponsmithing 	2853
    pharmaceuticals 	2853
    nanoprogramming 	2853
    computerliteracy 	2853
    psychology 	2853
    chemistry 	2853
    tutoring 	2847
    materialmetamorphose 	7341
    biologicalmetamorphose 	7341
    psychologicalmodification 	7353
    materialcreation 	7353
    materiallocation 	7353
    senseimprovement 	7353
    nanoenergypool 	7310
    flags 	2
    concealment 	1953
    breakingentry 	1935
    disarmtrap 	1953
    perception 	1953
    driveground 	2853
    driveair 	2853
    mapnavigation 	2847
    proximityrangeindoors 	13
    proximityrangeoutdoors 	25
    aggressiveness 	30
    conformity 	100
    stability 	100
    extroverty 	0
    headmesh 	40252
    level 	300
    equippedweapontype 	0
    EquippedRHWeapon 	0
    VisualFlags 	31
    isfightingme 	0
    currentmovementmode 	3
    HasKnuBotData 	1
    maxnanoenergy 	24040
    titlelevel 	7
    nanointerval 	16
    amsmodifier 	0
    damageoverridetype 	0
    chemicaldamagemodifier 	0
    reflectreturnedmeleeac 	0
    reflectmeleeac 	0
    absorbmeleeac 	0
    shieldmeleeac 	0
    debug 	1
------------------------------------

.getfull succeeded.

With /getfull (of npc) looking like this when in dead state;

Supply Master Eel [300 Agent]
------------------------------------
    life 	1800000
    currentnano 	167650
    fatness 	1
    race 	1
    monsterdata 	26135
    profession 	5
    accountflags 	0
    expansion 	3
    runspeed 	7369
    losheight 	2
    visualprofession 	15
    sex 	2
    breed 	2
    monsterscale 	130
    clan 	2
    npc_type 	80073
    side 	2
    cash 	6620
    health 	36
    energy 	167650
    xp 	118181
    aggdef 	85
    attitude 	5
    breedhostility 	30
    healinterval 	9
    healdelta 	3
    strength 	615
    agility 	615
    stamina 	615
    intelligence 	615
    sense 	615
    psychic 	369
    martialarts 	990
    brawl 	1953
    riposte 	1953
    dimach 	1941
    onehandbluntweapons 	1953
    onehandedgedweapon 	1953
    piercing 	1953
    twohandedgedweapons 	1953
    twohandbluntweapons 	1953
    meleeenergyweapon 	1953
    parry 	1233
    sneakattack 	1953
    meleemultiple 	1953
    fastattack 	1953
    throwingknife 	7353
    grenade 	7353
    throwngrapplingweapons 	7353
    bow 	1953
    pistol 	1953
    assaultrifle 	1953
    submachinegun 	1953
    shotgun 	1953
    rifle 	1953
    lr_energyweapon 	1929
    flingshot 	1953
    aimedshot 	1953
    burst 	1953
    fullauto 	1953
    bowspecialattack 	1953
    lr_multipleweapon 	1953
    closecombatinitiative 	1141
    distanceweaponinitiative 	1141
    physicalprowessinitiative 	1141
    nanoprowessinitiative 	1153
    swim 	1953
    bodydevelopment 	153
    duck 	1833
    dodge 	1833
    evade 	1833
    projectileac 	5000
    meleeac 	5000
    energyac 	12500
    chemicalac 	12500
    radiationac 	12500
    fireac 	12500
    coldac 	5000
    nanoac 	2430
    poisonac 	5000
    firstaid 	2853
    treatment 	2853
    mechanicalengineering 	2853
    electricalengineering 	2853
    fieldquantumphysics 	2823
    weaponsmithing 	2853
    pharmaceuticals 	2853
    nanoprogramming 	2853
    computerliteracy 	2853
    psychology 	2853
    chemistry 	2853
    tutoring 	2847
    materialmetamorphose 	7341
    biologicalmetamorphose 	7341
    psychologicalmodification 	7353
    materialcreation 	7353
    materiallocation 	7353
    senseimprovement 	7353
    nanoenergypool 	7310
    flags 	2
    concealment 	1953
    breakingentry 	1935
    disarmtrap 	1953
    perception 	1953
    driveground 	2853
    driveair 	2853
    mapnavigation 	2847
    proximityrangeindoors 	13
    proximityrangeoutdoors 	25
    aggressiveness 	30
    conformity 	100
    stability 	100
    extroverty 	0
    headmesh 	40252
    level 	300
    equippedweapontype 	0
    EquippedRHWeapon 	0
    VisualFlags 	31
    isfightingme 	1
    currentmovementmode 	3
    HasKnuBotData 	1
    maxnanoenergy 	24040
    titlelevel 	7
    nanointerval 	16
    amsmodifier 	0
    damageoverridetype 	0
    chemicaldamagemodifier 	0
    reflectreturnedmeleeac 	0
    reflectmeleeac 	0
    absorbmeleeac 	0
    shieldmeleeac 	0
    debug 	1
------------------------------------

.getfull succeeded.

Whereas an NPC that is "killed" will have the following output:

Dr. Henrik Stevenson [150 Doctor]
------------------------------------
    life 	10387
    currentnano 	6701
    fatness 	1
    race 	1
    monsterdata 	26092
    profession 	10
    accountflags 	0
    expansion 	3
    runspeed 	747
    losheight 	0
    visualprofession 	15
    sex 	2
    breed 	1
    monsterscale 	115
    clan 	2
    npc_type 	80070
    side 	2
    cash 	1591
    health 	0
    energy 	6701
    xp 	0
    aggdef 	0
    attitude 	1
    breedhostility 	0
    healinterval 	21
    healdelta 	2
    strength 	265
    agility 	265
    stamina 	265
    intelligence 	265
    sense 	265
    psychic 	800
    martialarts 	781
    brawl 	741
    riposte 	741
    dimach 	768
    onehandbluntweapons 	741
    onehandedgedweapon 	741
    piercing 	741
    twohandedgedweapons 	741
    twohandbluntweapons 	741
    meleeenergyweapon 	741
    parry 	741
    sneakattack 	741
    meleemultiple 	741
    fastattack 	741
    throwingknife 	741
    grenade 	741
    throwngrapplingweapons 	741
    bow 	741
    pistol 	741
    assaultrifle 	741
    submachinegun 	741
    shotgun 	741
    rifle 	741
    lr_energyweapon 	794
    flingshot 	741
    aimedshot 	741
    burst 	741
    fullauto 	741
    bowspecialattack 	741
    lr_multipleweapon 	741
    closecombatinitiative 	970
    distanceweaponinitiative 	970
    physicalprowessinitiative 	970
    nanoprowessinitiative 	943
    swim 	741
    bodydevelopment 	66
    duck 	628
    dodge 	797
    evade 	628
    projectileac 	1350
    meleeac 	2565
    energyac 	1350
    chemicalac 	1350
    radiationac 	1350
    fireac 	1350
    coldac 	1350
    nanoac 	505
    poisonac 	1350
    firstaid 	628
    treatment 	628
    mechanicalengineering 	628
    electricalengineering 	628
    fieldquantumphysics 	695
    weaponsmithing 	628
    pharmaceuticals 	628
    nanoprogramming 	628
    computerliteracy 	628
    psychology 	628
    chemistry 	628
    tutoring 	641
    materialmetamorphose 	768
    biologicalmetamorphose 	768
    psychologicalmodification 	741
    materialcreation 	741
    materiallocation 	741
    senseimprovement 	741
    nanoenergypool 	834
    flags 	0
    concealment 	741
    breakingentry 	781
    disarmtrap 	741
    perception 	741
    driveground 	628
    driveair 	628
    mapnavigation 	641
    proximityrangeindoors 	13
    proximityrangeoutdoors 	25
    aggressiveness 	0
    conformity 	20
    stability 	100
    extroverty 	0
    headmesh 	40694
    level 	150
    equippedweapontype 	0
    EquippedRHWeapon 	0
    VisualFlags 	31
    isfightingme 	1
    currentmovementmode 	3
    HasKnuBotData 	1
    maxnanoenergy 	3712
    titlelevel 	5
    nanointerval 	2
    reflectreturnedmeleeac 	0
    reflectmeleeac 	0
    absorbmeleeac 	0
    shieldmeleeac 	0
    amsmodifier 	0
    damageoverridetype 	0
    meleedamagemodifier 	0
    debug 	1
    charstate 	0
------------------------------------

.getfull succeeded.

all the while attacking me and me being able to attack it..... after a while the state goes back to:
image

An example of how it should work vs... bugged npc:
https://imgur.com/a/DuEJk7q

I did /set debug 1 on an npc where this happened, and it looks like this: ![image](https://github.com/project-rubika/issues/assets/6178161/a348bd9d-d8b7-44c1-80cd-0416ef548c06) With /getfull (of npc) looking like this before dead state; ``` Supply Master Eel [300 Agent] ------------------------------------ life 1800000 currentnano 167650 fatness 1 race 1 monsterdata 26135 profession 5 accountflags 0 expansion 3 runspeed 7369 losheight 2 visualprofession 15 sex 2 breed 2 monsterscale 130 clan 2 npc_type 80073 side 2 cash 6620 health 60 energy 167650 xp 118181 aggdef 85 attitude 5 breedhostility 30 healinterval 9 healdelta 3 strength 615 agility 615 stamina 615 intelligence 615 sense 615 psychic 369 martialarts 990 brawl 1953 riposte 1953 dimach 1941 onehandbluntweapons 1953 onehandedgedweapon 1953 piercing 1953 twohandedgedweapons 1953 twohandbluntweapons 1953 meleeenergyweapon 1953 parry 1233 sneakattack 1953 meleemultiple 1953 fastattack 1953 throwingknife 7353 grenade 7353 throwngrapplingweapons 7353 bow 1953 pistol 1953 assaultrifle 1953 submachinegun 1953 shotgun 1953 rifle 1953 lr_energyweapon 1929 flingshot 1953 aimedshot 1953 burst 1953 fullauto 1953 bowspecialattack 1953 lr_multipleweapon 1953 closecombatinitiative 1141 distanceweaponinitiative 1141 physicalprowessinitiative 1141 nanoprowessinitiative 1153 swim 1953 bodydevelopment 153 duck 1833 dodge 1833 evade 1833 projectileac 5000 meleeac 5000 energyac 12500 chemicalac 12500 radiationac 12500 fireac 12500 coldac 5000 nanoac 2430 poisonac 5000 firstaid 2853 treatment 2853 mechanicalengineering 2853 electricalengineering 2853 fieldquantumphysics 2823 weaponsmithing 2853 pharmaceuticals 2853 nanoprogramming 2853 computerliteracy 2853 psychology 2853 chemistry 2853 tutoring 2847 materialmetamorphose 7341 biologicalmetamorphose 7341 psychologicalmodification 7353 materialcreation 7353 materiallocation 7353 senseimprovement 7353 nanoenergypool 7310 flags 2 concealment 1953 breakingentry 1935 disarmtrap 1953 perception 1953 driveground 2853 driveair 2853 mapnavigation 2847 proximityrangeindoors 13 proximityrangeoutdoors 25 aggressiveness 30 conformity 100 stability 100 extroverty 0 headmesh 40252 level 300 equippedweapontype 0 EquippedRHWeapon 0 VisualFlags 31 isfightingme 0 currentmovementmode 3 HasKnuBotData 1 maxnanoenergy 24040 titlelevel 7 nanointerval 16 amsmodifier 0 damageoverridetype 0 chemicaldamagemodifier 0 reflectreturnedmeleeac 0 reflectmeleeac 0 absorbmeleeac 0 shieldmeleeac 0 debug 1 ------------------------------------ .getfull succeeded. ``` With /getfull (of npc) looking like this when in dead state; ``` Supply Master Eel [300 Agent] ------------------------------------ life 1800000 currentnano 167650 fatness 1 race 1 monsterdata 26135 profession 5 accountflags 0 expansion 3 runspeed 7369 losheight 2 visualprofession 15 sex 2 breed 2 monsterscale 130 clan 2 npc_type 80073 side 2 cash 6620 health 36 energy 167650 xp 118181 aggdef 85 attitude 5 breedhostility 30 healinterval 9 healdelta 3 strength 615 agility 615 stamina 615 intelligence 615 sense 615 psychic 369 martialarts 990 brawl 1953 riposte 1953 dimach 1941 onehandbluntweapons 1953 onehandedgedweapon 1953 piercing 1953 twohandedgedweapons 1953 twohandbluntweapons 1953 meleeenergyweapon 1953 parry 1233 sneakattack 1953 meleemultiple 1953 fastattack 1953 throwingknife 7353 grenade 7353 throwngrapplingweapons 7353 bow 1953 pistol 1953 assaultrifle 1953 submachinegun 1953 shotgun 1953 rifle 1953 lr_energyweapon 1929 flingshot 1953 aimedshot 1953 burst 1953 fullauto 1953 bowspecialattack 1953 lr_multipleweapon 1953 closecombatinitiative 1141 distanceweaponinitiative 1141 physicalprowessinitiative 1141 nanoprowessinitiative 1153 swim 1953 bodydevelopment 153 duck 1833 dodge 1833 evade 1833 projectileac 5000 meleeac 5000 energyac 12500 chemicalac 12500 radiationac 12500 fireac 12500 coldac 5000 nanoac 2430 poisonac 5000 firstaid 2853 treatment 2853 mechanicalengineering 2853 electricalengineering 2853 fieldquantumphysics 2823 weaponsmithing 2853 pharmaceuticals 2853 nanoprogramming 2853 computerliteracy 2853 psychology 2853 chemistry 2853 tutoring 2847 materialmetamorphose 7341 biologicalmetamorphose 7341 psychologicalmodification 7353 materialcreation 7353 materiallocation 7353 senseimprovement 7353 nanoenergypool 7310 flags 2 concealment 1953 breakingentry 1935 disarmtrap 1953 perception 1953 driveground 2853 driveair 2853 mapnavigation 2847 proximityrangeindoors 13 proximityrangeoutdoors 25 aggressiveness 30 conformity 100 stability 100 extroverty 0 headmesh 40252 level 300 equippedweapontype 0 EquippedRHWeapon 0 VisualFlags 31 isfightingme 1 currentmovementmode 3 HasKnuBotData 1 maxnanoenergy 24040 titlelevel 7 nanointerval 16 amsmodifier 0 damageoverridetype 0 chemicaldamagemodifier 0 reflectreturnedmeleeac 0 reflectmeleeac 0 absorbmeleeac 0 shieldmeleeac 0 debug 1 ------------------------------------ .getfull succeeded. ``` Whereas an NPC that is "killed" will have the following output: ``` Dr. Henrik Stevenson [150 Doctor] ------------------------------------ life 10387 currentnano 6701 fatness 1 race 1 monsterdata 26092 profession 10 accountflags 0 expansion 3 runspeed 747 losheight 0 visualprofession 15 sex 2 breed 1 monsterscale 115 clan 2 npc_type 80070 side 2 cash 1591 health 0 energy 6701 xp 0 aggdef 0 attitude 1 breedhostility 0 healinterval 21 healdelta 2 strength 265 agility 265 stamina 265 intelligence 265 sense 265 psychic 800 martialarts 781 brawl 741 riposte 741 dimach 768 onehandbluntweapons 741 onehandedgedweapon 741 piercing 741 twohandedgedweapons 741 twohandbluntweapons 741 meleeenergyweapon 741 parry 741 sneakattack 741 meleemultiple 741 fastattack 741 throwingknife 741 grenade 741 throwngrapplingweapons 741 bow 741 pistol 741 assaultrifle 741 submachinegun 741 shotgun 741 rifle 741 lr_energyweapon 794 flingshot 741 aimedshot 741 burst 741 fullauto 741 bowspecialattack 741 lr_multipleweapon 741 closecombatinitiative 970 distanceweaponinitiative 970 physicalprowessinitiative 970 nanoprowessinitiative 943 swim 741 bodydevelopment 66 duck 628 dodge 797 evade 628 projectileac 1350 meleeac 2565 energyac 1350 chemicalac 1350 radiationac 1350 fireac 1350 coldac 1350 nanoac 505 poisonac 1350 firstaid 628 treatment 628 mechanicalengineering 628 electricalengineering 628 fieldquantumphysics 695 weaponsmithing 628 pharmaceuticals 628 nanoprogramming 628 computerliteracy 628 psychology 628 chemistry 628 tutoring 641 materialmetamorphose 768 biologicalmetamorphose 768 psychologicalmodification 741 materialcreation 741 materiallocation 741 senseimprovement 741 nanoenergypool 834 flags 0 concealment 741 breakingentry 781 disarmtrap 741 perception 741 driveground 628 driveair 628 mapnavigation 641 proximityrangeindoors 13 proximityrangeoutdoors 25 aggressiveness 0 conformity 20 stability 100 extroverty 0 headmesh 40694 level 150 equippedweapontype 0 EquippedRHWeapon 0 VisualFlags 31 isfightingme 1 currentmovementmode 3 HasKnuBotData 1 maxnanoenergy 3712 titlelevel 5 nanointerval 2 reflectreturnedmeleeac 0 reflectmeleeac 0 absorbmeleeac 0 shieldmeleeac 0 amsmodifier 0 damageoverridetype 0 meleedamagemodifier 0 debug 1 charstate 0 ------------------------------------ .getfull succeeded. ``` all the while attacking me and me being able to attack it..... after a while the state goes back to: ![image](https://github.com/project-rubika/issues/assets/6178161/4bbe9c94-9bbb-437c-81b0-ee03f1619c7c) An example of how it should work vs... bugged npc: https://imgur.com/a/DuEJk7q
prkdrake commented 2024-02-05 02:20:47 +01:00 (Migrated from github.com)

I think this issue is now broadly resolved, though I don't know for sure. Would appreciate a second look at it!

I think this issue is now broadly resolved, though I don't know for sure. Would appreciate a second look at it!
TheTinkeringIdiot commented 2024-02-05 04:45:22 +01:00 (Migrated from github.com)

Confirmed fixed.

Confirmed fixed.
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Reference: prk/issues#393
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