NPC / Mob stats (e.g. health, damage) may not match their level #427
Loading…
x
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Describe the bug
Subway NPCs despite being red have a tiny amount of HP and do negligible damage but award ~ 7k xp on death. So it takes killing two to level quickly.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
They should do quite a bit more damage, and have quite a bit more HP whilst still being vulnerable.
I think I'd relate this and https://github.com/project-rubika/issues/issues/507 together to be honest. It's a class of npc that grants xp and credits that shouldn't.
After chatting with @prkdrake , this issue is separate to #507 because the vendors in the Subway are level 180 and should give a lot of XP (even though they should never be killed due to their level). The guards mentioned in #507 should be able to be killed but should not give rewards.
However,, #460 is likely a duplicate so I'm going to merge it in.
The underlying issue here is that in the subway and possibly in many other areas, mobs stats are not matching their level.
Output of
.getfull health
The Mugger is an interesting one because their health is actually too high. Going to paste the unfiltered .getfull for investigation:
And the Looter is similarly interesting because its health is NOT the default level 1 health of 25 that many mobs in Subway currently have,, but it does ~10x the damage it should do for its level:

Renaming this issue to better encapsulate the overall problem.
Linking https://github.com/project-rubika/issues/issues/363 because if this issue is fixed first, then the high level filth fleas will no longer be killable by the players they were intended for and there is less incentive to travel through the Subway to level up for those that can kill them.
This should be fixed now, please test it and let us know :)
Removing Fixed label as while mob health now correctly corresponds to their level, Looters are still doing far too much damage for their level (e.g. 225).
Looter's weapon should be fixed too now
Confirmed fixed:
Given all known affected mobs have been resolved, would you like new issues made for any stragglers going forward @prkdrake ?
Reopening because I think special attack damage from mobs is still not scaling correctly.
.getfull on Workman Striker
Closing after chatting with @prkdrake in favour of a new issue: https://github.com/project-rubika/issues/issues/599