Outdoor mobs cannot be fought #586
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shadowlands
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Reference: prk/issues#586
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Describe the bug
When attacking an outdoor mob in higher level zones (ones with enough health they don't instantly die when attacked), they will respond by giving chase for a short distance, then stop for several seconds before "twitching" (as if they're respawning rapidly) and spamming chat with "Attacked by " messages. This behavior continues indefinitely and while it occurs auto-attacks pause and hostile nano programs cannot be used.
Hostile perk actions can be used and do land, but other types of attacks do not work.
Moving away can cause the mob to be "normal" again for a short time until you stop and engage, at which point it will resume spamming and being unattackable.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
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Playfield info:
Confirmed. There appears to be a disconnect between the location the client is reporting the mobs to be and where the server thinks it is. You can see evidence of this at the end of the video when the mob corpse is placed miles away.
1196b756-761a-46f4-8c0b-b8a4956973f5While troubleshooting, I was wondering if it might be at all related to #347, since they exhibit some of the same behavior when pathing.
This should be fixed now, please test and let us know! Thanks
Sadly not fixed. Please see attached vid.
49ff1de6-cff5-4c49-be7d-74574e691071It's looking a lot better than it was, but yeah, pathfinding still sucks, unfortunately.
Yeah, there are still situations where the attack bars get totally jammed, but it seems a bit cleaner in that regard. Progress!
Following the lerp changes, a lot of the combat pathing problems have been solved, so closing this as fixed from 18:20 UTC - 26/02/24