Mobs warp when rooted #591
Labels
No labels
area
blabot
area
client
area
encounters
area
launcher
area
missions
area
npc-behavior
area
performance
area
portal
area
quests
area
rdb
area
teams
area
trading
area
zone
priority
1
priority
2
priority
3
priority
4
shadowlands
state
cant-reproduce
state
duplicate
state
fixed
state
new
state
unrefined
state
verified
state
wontfix
type
bug
type
enhancement
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference: prk/issues#591
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Describe the bug
When rooted, mobs warp to their attack target after a short time. The target halts immediately when the root lands, but after ten seconds or so immediately leaps to its fighting target. The root remains in effect and the mob cannot move other than this warping.
This may be related to #347 pathing issues, as moving around a rooted mob causes it to warp to where you were a few seconds ago, much like how pets commanded to follow run toward your location at the time the command was given.
To Reproduce
Steps to reproduce the behavior:
/set debug 1
) changes to "Fighting"Expected behavior
A rooted mob should not move at all.
Wasn't able to repo this. Can you re-test @TheTinkeringIdiot? Might've been fixed in passing.
Yep, looks like this was fixed by the recent changes. Closing as fixed.