Feared mobs teleport around instead of run #632
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Reference: prk/issues#632
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Describe the bug
Mobs afflicted with a fear condition correctly report the "Feared" state, but instead of run/wander they teleport back toward their spawn point, then continue to short distances in random directions.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Feared mobs should run in random directions around the point at which they are feared, not revert to their spawn point, and they should run smoothly in fear and not teleport.
Screenshots

Confirmed. This teleporting might be related to the Walking/Running mismatch that showed up during the lerp fixes?
Fixed.
49f7b3bb
-8361-47bd-951a-41551ef3117eCrat fears will now put the mob into the 'fear' state, however, whilst in this state, if the mob is nearby, it will still continue to hit the player, so it's attack bars are not paused.
The nanos 'Prey on Fear', 'Sneaking Terror' and 'Terror Blast' aren't adding the NCU component to the target, which means it will be locked into the Fear state, way beyond its expected duration as there is no Nano expiry to force state change.
None of the Enforcer or MA fears are working right now. They do not put the target into a Fear state.
Regarding attacking while feared.. I've got a fix about to drop.
Regarding Prey on Fear, Seaking Terror, etc check this out .. notice in 18.5 they seemed to have fixed these missing "Buff Nano" flags. Which would place the nano in your NCU instead of of just applying affects instantly.
1a845cd2
-15ed-4dd2-a1c8-75403f4beb8cAll fears (excepting the 3 missing the
buff nano
flag) now work as expected. All Crat/MA/Enf fears place the target in the Fear state before returning to fighting. Confirmed fixed as of 21:51 UTC - 27/02/24