It is possible to reset a mission, sometimes moving the target to be killed/found to the front of the room. #696
Loading…
x
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Describe the bug
When you enter a mission, and want to reset it, it is possible to do so by killing an enemy (or more). And then exciting the mission, and coming back in.
This will then either respawn all enemies that need to be there (including the target to be found or killed) , and soemtimes chage their location
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The mission and it's mobs are supposed to be as they were left when you exited, including the same position. Up and to including if you had them chase you out of the exit, they should all be aggregated there unless leashed back (which wasn't usually the case in missions))
Screen shots / na - reported after the fact
Character stats/ level - na reported after the fact
Location / level - na - reported after the fact, but this occurred in the mission that was taken from borealis that allowed one to acccess the mission from the building to the left of the whompas in newland desert.
I was unable to repro with the steps listed. Was this a kill mission or a tag mission? I tested with a Tag mission and killing and leaving/rentering didnt change the situation, the PF's state was kept correct.
Confirmed.
Steps to repro:
On initial entry to a Kill Target mission, this is the target:
After killing a few non-target NPCs and leaving for 15 minutes, this is the target:
This is "broken as intended". A mission instance is generated when the player initially enters. Once the player leaves, the instance only persists for 15 minutes. On the live game a mission instance persists for 48 real hours, but that hasn't been set on PRK yet.