If you zone while rooted or stunned, the root/stun lasts indefinitely #718
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Reference: prk/issues#718
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Describe the bug
changing zones, or teleporting while being rooted will make the root last indefinitely until rezoned
To Reproduce
Steps to reproduce the behavior:
Expected behavior
when root wears off, you can move
movement can be restored by casting another warp if the zone permits, using gm commands to warp, or relogging
Character info:
Confirmed.
Tested as a Crat using the menu teleport and this still worked as described. Zoning again without the root running resolves and the character can move again.
I suspect this is related to #665 and #499, which also have to do with temporary effects becoming permanent on zone (and not respecting PF rules, which is separate).
Yeah. tested this again now and I'm still having this issue, even when the buff expires.
I did the following steps:
.ncu run 56210
.tp 410 315 566
and notice I don't have any debuff but my character is still "stuck" from moving. so this feels like a client sync issue?
faffywaffle commented last month
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Describe the bug
If you zone or crash mid-stun, you will be put in a permanently-stunned state.
To Reproduce
Steps to reproduce the behavior:
Go to Uklesh or anything that stuns (.tp 274.1 501.8 y 15.4 1931)
Wait for him to stun you
Zone out by either doing a /stuck, or have someone in your team cast an emergency grid nano on you (.ncu run 142708). Ensure fixer's nano c init is high enough via (.set nanoprowessinitiative 9001)
Character won't be able to move or take actions, even after the stun wears off
This can be fixed by force logging off, and logging back in about a minute later
Expected behavior
Stuns should expire even after zoning
If you zone while rooted, the root lasts indefinitelyto If you zone while rooted or stunned, the root/stun lasts indefinitely