Invisible walls in Aegean #736

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opened 2024-04-25 17:13:21 +00:00 by 7RO11 · 2 comments
7RO11 commented 2024-04-25 17:13:21 +00:00 (Migrated from github.com)

Describe the bug
inaccessible areas where there is nothing visibly blocking

To Reproduce
Steps to reproduce the behavior:

  1. Go to aegean, from old athen main exit
  2. run east a short distance to the location in the shift f9
  3. get caught up on invisible walls

Expected behavior
these areas allow entities to walk through

Screenshots
closest one to the gate
image

Playfield info:

Extended location information:
- 499.4, 708.6, 7.8 (499.4 708.6 y 7.8 586)
- Pf Proxy: Model=51100:586 GS=0 SG=0 R=586, resource: 586
- zone: 539, area: "Junk Yard"
Server id: 1, character id: 50000:1435, time: 2024-04-25 16:50:57 (UTC)
Version: 00.6.1_EP1, map id: NOT FOUND, build: 52606.

https://github.com/project-rubika/issues/assets/73971287/03e859a4-31f8-4e93-b96d-c954ab77e767

players, pets and hostile mobs all get caught on these spots. pets seem to run into it until they slide around while hostile mobs will path around

all of these spots are in the general vicinity of the ruins close to the gate, haven't tripped on any running around the zone

additional locations in aegean

Pos: 544.9, 655.6, 8.4, Area: Junk Yard. Time: 2024-04-25 17:00:46 (UTC)
Pos: 604.2, 633.8, 6.8, Area: Junk Yard. Time: 2024-04-25 17:01:12 (UTC)
Pos: 681.4, 616.8, 4.5, Area: Junk Yard. Time: 2024-04-25 17:01:30 (UTC)
Pos: 556.1, 704.8, 7.8, Area: Junk Yard. Time: 2024-04-25 17:02:32 (UTC)
Pos: 698.0, 702.5, 5.9, Area: Junk Yard. Time: 2024-04-25 17:03:57 (UTC)

**Describe the bug** inaccessible areas where there is nothing visibly blocking **To Reproduce** Steps to reproduce the behavior: 1. Go to aegean, from old athen main exit 2. run east a short distance to the location in the shift f9 3. get caught up on invisible walls **Expected behavior** these areas allow entities to walk through **Screenshots** closest one to the gate ![image](https://github.com/project-rubika/issues/assets/73971287/3139ee7e-5add-4703-841d-026a7ce3938d) **Playfield info:** ``` Extended location information: - 499.4, 708.6, 7.8 (499.4 708.6 y 7.8 586) - Pf Proxy: Model=51100:586 GS=0 SG=0 R=586, resource: 586 - zone: 539, area: "Junk Yard" Server id: 1, character id: 50000:1435, time: 2024-04-25 16:50:57 (UTC) Version: 00.6.1_EP1, map id: NOT FOUND, build: 52606. ``` https://github.com/project-rubika/issues/assets/73971287/03e859a4-31f8-4e93-b96d-c954ab77e767 players, pets and hostile mobs all get caught on these spots. pets seem to run into it until they slide around while hostile mobs will path around all of these spots are in the general vicinity of the ruins close to the gate, haven't tripped on any running around the zone additional locations in aegean ``` Pos: 544.9, 655.6, 8.4, Area: Junk Yard. Time: 2024-04-25 17:00:46 (UTC) Pos: 604.2, 633.8, 6.8, Area: Junk Yard. Time: 2024-04-25 17:01:12 (UTC) Pos: 681.4, 616.8, 4.5, Area: Junk Yard. Time: 2024-04-25 17:01:30 (UTC) Pos: 556.1, 704.8, 7.8, Area: Junk Yard. Time: 2024-04-25 17:02:32 (UTC) Pos: 698.0, 702.5, 5.9, Area: Junk Yard. Time: 2024-04-25 17:03:57 (UTC) ```
RaggyLP commented 2024-05-25 23:36:17 +00:00 (Migrated from github.com)

Confirmed. Potentially some missing meshes? Would need to check the area on Live to be sure, but there is definitely some geometry there.

Confirmed. Potentially some missing meshes? Would need to check the area on Live to be sure, but there is definitely some geometry there.
Unknownprk commented 2024-06-27 22:16:12 +00:00 (Migrated from github.com)

Very likely funcom forgot to regenerate the collision meshes when doing some changes to that area in this version, we could try to backport collision meshes from a newer version, but that's a lot of effort so definitely low priority

Very likely funcom forgot to regenerate the collision meshes when doing some changes to that area in this version, we could try to backport collision meshes from a newer version, but that's a lot of effort so definitely low priority
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Reference: prk/issues#736
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