Sitting players appear to be standing to others entering the area #757

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opened 2024-07-17 00:40:23 +00:00 by TheTinkeringIdiot · 5 comments
TheTinkeringIdiot commented 2024-07-17 00:40:23 +00:00 (Migrated from github.com)

Describe the bug
When zoning into an area with a sitting player, that player appears to be standing, as if the 'sitting' status is not reported to clients entering an area.

To Reproduce
Steps to reproduce the behavior:

  1. Find a sitting character
  2. Zone out and back into that area
  3. The character appears to be standing

Expected behavior
A character's sitting status ought to be properly displayed to all players entering the area

Screenshots
On the right is how a character sees itself. On the left is another character that recent entered the area.
image

**Describe the bug** When zoning into an area with a sitting player, that player appears to be standing, as if the 'sitting' status is not reported to clients entering an area. **To Reproduce** Steps to reproduce the behavior: 1. Find a sitting character 2. Zone out and back into that area 3. The character appears to be standing **Expected behavior** A character's sitting status ought to be properly displayed to all players entering the area **Screenshots** On the right is how a character sees itself. On the left is another character that recent entered the area. ![image](https://github.com/user-attachments/assets/9dfe06ad-86c0-45f0-85c7-f50a52284cfd)
TheTinkeringIdiot commented 2024-07-17 00:49:37 +00:00 (Migrated from github.com)

Teleporting to the sitting player appears to update their status correctly in the client, but changing zones (entering and exiting a backyard in this case) does not.

Teleporting to the sitting player appears to update their status correctly in the client, but changing zones (entering and exiting a backyard in this case) does not.
RaggyLP commented 2024-07-25 17:08:38 +00:00 (Migrated from github.com)

image
image

Confirmed, as above, if a player is sitting, that state is not sent to the client on zone.

image

This also blocks the use of 'Target must be sitting' items on the clientside.

![image](https://github.com/user-attachments/assets/c34daed3-639d-43f5-8c7e-7477947be827) ![image](https://github.com/user-attachments/assets/1ad18b8b-1b3a-4cd8-914a-03b3aa4c3ab2) Confirmed, as above, if a player is sitting, that state is not sent to the client on zone. ![image](https://github.com/user-attachments/assets/6f5d3721-2836-4a80-b363-677bfe32269a) This also blocks the use of 'Target must be sitting' items on the clientside.
Member

Tested this today, important point is to zone through the regular way - not via .tp

Tested this today, important point is to zone through the regular way - not via .tp
Member

Fixed in engines PR #2346 — rolling out for testing.

Fixed in engines PR #2346 — rolling out for testing.
Member

Instead of the player appearing to be sitting, when the other player enters the zone they see them sit.

Instead of the player appearing to be sitting, when the other player enters the zone they see them sit.
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Reference
prk/issues#757
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