Sitting players appear to be standing to others entering the area #757
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Describe the bug
When zoning into an area with a sitting player, that player appears to be standing, as if the 'sitting' status is not reported to clients entering an area.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A character's sitting status ought to be properly displayed to all players entering the area
Screenshots
On the right is how a character sees itself. On the left is another character that recent entered the area.
Teleporting to the sitting player appears to update their status correctly in the client, but changing zones (entering and exiting a backyard in this case) does not.
Confirmed, as above, if a player is sitting, that state is not sent to the client on zone.
This also blocks the use of 'Target must be sitting' items on the clientside.