Sitting players appear to be standing to others entering the area #757
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area
blabot
area
client
area
encounters
area
launcher
area
missions
area
npc-behavior
area
performance
area
portal
area
rdb
priority
1
priority
2
priority
3
priority
4
shadowlands
state
cant-reproduce
state
duplicate
state
fixed
state
new
state
unrefined
state
wontfix
type
bug
type
enhancement
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Reference: prk/issues#757
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Describe the bug
When zoning into an area with a sitting player, that player appears to be standing, as if the 'sitting' status is not reported to clients entering an area.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A character's sitting status ought to be properly displayed to all players entering the area
Screenshots
On the right is how a character sees itself. On the left is another character that recent entered the area.
Teleporting to the sitting player appears to update their status correctly in the client, but changing zones (entering and exiting a backyard in this case) does not.
Confirmed, as above, if a player is sitting, that state is not sent to the client on zone.
This also blocks the use of 'Target must be sitting' items on the clientside.