Sitting players appear to be standing to others entering the area #757

Open
opened 2024-07-17 02:40:23 +02:00 by TheTinkeringIdiot · 2 comments
TheTinkeringIdiot commented 2024-07-17 02:40:23 +02:00 (Migrated from github.com)

Describe the bug
When zoning into an area with a sitting player, that player appears to be standing, as if the 'sitting' status is not reported to clients entering an area.

To Reproduce
Steps to reproduce the behavior:

  1. Find a sitting character
  2. Zone out and back into that area
  3. The character appears to be standing

Expected behavior
A character's sitting status ought to be properly displayed to all players entering the area

Screenshots
On the right is how a character sees itself. On the left is another character that recent entered the area.
image

**Describe the bug** When zoning into an area with a sitting player, that player appears to be standing, as if the 'sitting' status is not reported to clients entering an area. **To Reproduce** Steps to reproduce the behavior: 1. Find a sitting character 2. Zone out and back into that area 3. The character appears to be standing **Expected behavior** A character's sitting status ought to be properly displayed to all players entering the area **Screenshots** On the right is how a character sees itself. On the left is another character that recent entered the area. ![image](https://github.com/user-attachments/assets/9dfe06ad-86c0-45f0-85c7-f50a52284cfd)
TheTinkeringIdiot commented 2024-07-17 02:49:37 +02:00 (Migrated from github.com)

Teleporting to the sitting player appears to update their status correctly in the client, but changing zones (entering and exiting a backyard in this case) does not.

Teleporting to the sitting player appears to update their status correctly in the client, but changing zones (entering and exiting a backyard in this case) does not.
RaggyLP commented 2024-07-25 19:08:38 +02:00 (Migrated from github.com)

image
image

Confirmed, as above, if a player is sitting, that state is not sent to the client on zone.

image

This also blocks the use of 'Target must be sitting' items on the clientside.

![image](https://github.com/user-attachments/assets/c34daed3-639d-43f5-8c7e-7477947be827) ![image](https://github.com/user-attachments/assets/1ad18b8b-1b3a-4cd8-914a-03b3aa4c3ab2) Confirmed, as above, if a player is sitting, that state is not sent to the client on zone. ![image](https://github.com/user-attachments/assets/6f5d3721-2836-4a80-b363-677bfe32269a) This also blocks the use of 'Target must be sitting' items on the clientside.
Sign in to join this conversation.
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: prk/issues#757
No description provided.