Ability to enter all 3 clan biodomes (Belial Forest) without keys #825

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opened 2024-09-01 00:25:41 +00:00 by Kresnika99 · 2 comments
Kresnika99 commented 2024-09-01 00:25:41 +00:00 (Migrated from github.com)

Describe the bug
Ability to enter all 3 biodomes without completing the missions require to obtain a key to gain access to the Biodomes.

To Reproduce
Steps to reproduce the behavior:

  1. Go to Belial Forest
  2. Go to the location of one of 3 biodomes
  3. Find the door where there's a teleporter (called "access panel") on the right hand side on the wall
  4. Right click and it teleports you inside of the biodome

Expected behavior
Unable to access as a set of missions needed to be completed to acquire a key to gain access to the dungeons

Screenshots

Character info:

Playfield info:

Biodome 3:

Extended location information:

  • 1535.7, 1079.4, 1.9 (1535.7 1079.4 y 1.9 605)
  • Pf Proxy: Model=51100:605 GS=0 SG=0 R=605, resource: 605
  • zone: 2378, area: "Omega Swamp"
    Server id: 2071, character id: 50000:2071, time: 2024-09-01 00:11:15 (UTC)
    Version: 00.6.3_EP1, map id: NOT FOUND, build: 52606.

Biodome 2:

Extended location information:

  • 1454.7, 2055.1, 1.6 (1454.7 2055.1 y 1.6 605)
  • Pf Proxy: Model=51100:605 GS=0 SG=0 R=605, resource: 605
  • zone: 4626, area: "Omega Swamp"
    Server id: 106903, character id: 50000:2071, time: 2024-09-01 00:21:32 (UTC)
    Version: 00.6.3_EP1, map id: NOT FOUND, build: 52606.

Biodome 1:

  • 1415.4, 2541.0, 1.8 (1415.4 2541.0 y 1.8 605)
  • Pf Proxy: Model=51100:605 GS=0 SG=0 R=605, resource: 605
  • zone: 5705, area: "Omega Swamp"
    Server id: 1, character id: 50000:2071, time: 2024-09-01 00:23:31 (UTC)
    Version: 00.6.3_EP1, map id: NOT FOUND, build: 52606.
**Describe the bug** Ability to enter all 3 biodomes without completing the missions require to obtain a key to gain access to the Biodomes. **To Reproduce** Steps to reproduce the behavior: 1. Go to Belial Forest 2. Go to the location of one of 3 biodomes 3. Find the door where there's a teleporter (called "access panel") on the right hand side on the wall 4. Right click and it teleports you inside of the biodome **Expected behavior** Unable to access as a set of missions needed to be completed to acquire a key to gain access to the dungeons **Screenshots** --- **Character info:** --- **Playfield info:** Biodome 3: Extended location information: - 1535.7, 1079.4, 1.9 (1535.7 1079.4 y 1.9 605) - Pf Proxy: Model=51100:605 GS=0 SG=0 R=605, resource: 605 - zone: 2378, area: "Omega Swamp" Server id: 2071, character id: 50000:2071, time: 2024-09-01 00:11:15 (UTC) Version: 00.6.3_EP1, map id: NOT FOUND, build: 52606. Biodome 2: Extended location information: - 1454.7, 2055.1, 1.6 (1454.7 2055.1 y 1.6 605) - Pf Proxy: Model=51100:605 GS=0 SG=0 R=605, resource: 605 - zone: 4626, area: "Omega Swamp" Server id: 106903, character id: 50000:2071, time: 2024-09-01 00:21:32 (UTC) Version: 00.6.3_EP1, map id: NOT FOUND, build: 52606. Biodome 1: - 1415.4, 2541.0, 1.8 (1415.4 2541.0 y 1.8 605) - Pf Proxy: Model=51100:605 GS=0 SG=0 R=605, resource: 605 - zone: 5705, area: "Omega Swamp" Server id: 1, character id: 50000:2071, time: 2024-09-01 00:23:31 (UTC) Version: 00.6.3_EP1, map id: NOT FOUND, build: 52606.
RaggyLP commented 2024-09-04 18:35:33 +00:00 (Migrated from github.com)

Confirmed, the access panels on the Biodomes currently allow anyone to just right click them. However, the process of starting the encounter itself is non-functioning.

Confirmed, the access panels on the Biodomes currently allow anyone to just right click them. However, the process of starting the encounter itself is non-functioning.
madcow added the
state
verified
label 2025-07-01 20:28:58 +00:00
Member

The access panels on the Biodomes in live allows anyone to enter by just right clicking on them. There's no mission completion required to enter per se.

How it works is that you kill the 3 hags for the 3 "Shard of a Keycard" pieces, which you combine to get a "Broken Keycard". You pass the Broken Keycard to the Warden outside a Biodome, and he gives you a "Completed Keycard" and a "Box of Security Passes". Right clicking the box gives you a security pass which you must wear in order to avoid aggroing the 4 security turrets inside the Biodome. However you can enter/exit as you please without the security pass equipped.

I will say though that at the moment, the security turrets do not aggro at all, regardless of whether you have the security pass equipped or not. And as Raggy mentioned, using the "Completed Keycard" on the pedestal inside the Biodomes currently does not spawn Urqhart.

The access panels on the Biodomes in live allows anyone to enter by just right clicking on them. There's no mission completion required to enter per se. How it works is that you kill the 3 hags for the 3 "Shard of a Keycard" pieces, which you combine to get a "Broken Keycard". You pass the Broken Keycard to the Warden outside a Biodome, and he gives you a "Completed Keycard" and a "Box of Security Passes". Right clicking the box gives you a security pass which you must wear in order to avoid aggroing the 4 security turrets inside the Biodome. However you can enter/exit as you please without the security pass equipped. I will say though that at the moment, the security turrets do not aggro at all, regardless of whether you have the security pass equipped or not. And as Raggy mentioned, using the "Completed Keycard" on the pedestal inside the Biodomes currently does not spawn Urqhart.
madcow added
type
enhancement
and removed
type
bug
labels 2025-08-01 18:33:02 +00:00
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Reference: prk/issues#825
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