Engineer's Pet target health client/server desync after switching a target #941
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area
blabot
area
client
area
encounters
area
launcher
area
missions
area
npc-behavior
area
performance
area
portal
area
rdb
priority
1
priority
2
priority
3
priority
4
shadowlands
state
cant-reproduce
state
duplicate
state
fixed
state
new
state
unrefined
state
wontfix
type
bug
type
enhancement
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date
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Dependencies
No dependencies set.
Reference: prk/issues#941
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Reproduction steps
Expected results
Actual results
Bug prevalence
Every time.
Description
Report link
https://pastebin.com/GYKHuJym
Confirmed. The bug is reproducible as described above. The client incorrectly shows damage on the first target while the server correctly applies damage to the second target.
This can also cause the target to not die properly.