Engineer's Pet target health client/server desync after switching a target #941
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area
blabot
area
client
area
encounters
area
launcher
area
missions
area
npc-behavior
area
performance
area
portal
area
quests
area
rdb
area
teams
area
trading
area
zone
priority
1
priority
2
priority
3
priority
4
shadowlands
state
cant-reproduce
state
duplicate
state
fixed
state
new
state
unrefined
state
verified
state
wontfix
type
bug
type
enhancement
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Reference: prk/issues#941
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Bug prevalence
Every time.
Description
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https://pastebin.com/GYKHuJym
Confirmed. The bug is reproducible as described above. The client incorrectly shows damage on the first target while the server correctly applies damage to the second target.
This can also cause the target to not die properly.
Added a video. You can see health going down on both targets health bars after pet target is switched. When the new target dies, the per leaves combat and the original target's health stops visually decreasing. After switching target back to original target, if the visual health drops to zero, but is not actually zero, it will jump to the correct health displayed.