• Joined on 2024-10-01
Raggy commented on issue prk/issues#1326 2025-08-20 12:31:50 +00:00
Bosses are charmable, and lack innate charm resist

New fix pushed to reinstate the charm resist specifically to mobs with the SpecialBossMonster flag. Anything with flag '2' is now charm immune, whilst the equippers handle other nano strains.…

Raggy commented on issue prk/issues#311 2025-08-19 16:20:42 +00:00
Implement Impulse packet for Knockback effects

Drake has a working implementation of this currently, however, I believe there are still questions relating to updating the server/client with the new positions of impulsed creatures.

Raggy commented on issue prk/issues#1216 2025-08-19 16:19:02 +00:00
Many monsters on ICC Shuttleport do not have patrol paths

Just to confirm, the underlying tech for the patrol path system is implemented and does function, however, there is an absolutely huge pile of missing waypoint data that we need to attain from…

Raggy commented on issue prk/issues#1258 2025-08-19 16:16:37 +00:00
Upgraded -000 weapons have incorrect stat requirements

This is now fixed. The patch had not been applied to Ergo which resulted in the serverRDB returning incorrect requirements data. Please re-test and confirm once more and we can finally put this…

Raggy commented on issue prk/issues#1351 2025-08-15 21:17:22 +00:00
Procs that have a defense skill in the database can be resisted

This should now be fixed, please retest and confirm

Raggy commented on issue prk/issues#1333 2025-08-12 14:03:12 +00:00
Casting a hostile nano while concealed does not break concealment

Fix is now merged. Please retest.

Raggy commented on issue prk/issues#1333 2025-08-12 07:05:46 +00:00
Casting a hostile nano while concealed does not break concealment

No problem, did further testing on Live. It appears that the Sneak is cancelled on Nano Recharge. This allows for the player to begin casting whilst hidden either for an 'alpha' or sneaky get-away…

Raggy commented on issue prk/issues#1344 2025-08-12 06:25:50 +00:00
Attack pets do not leak aggro onto pet owner when attacking a mob

I know exactly the behaviour you're referring to. It could be worth going onto live and seeing if there is a pattern/timing to it or if it appears to be random when the aggro shifts. We'll…

Raggy commented on issue prk/issues#917 2025-08-11 22:25:42 +00:00
Sneaking Remains Active After Casting Nano

This should now be fixed by merge #1177. Please re-test and confirm.

Raggy commented on issue prk/issues#720 2025-08-11 22:25:23 +00:00
Players can sneak (and use sneak special attacks) mid-fight

This should now be fixed by merge #1177. Please re-test and confirm.

Raggy commented on issue prk/issues#1333 2025-08-11 22:25:02 +00:00
Casting a hostile nano while concealed does not break concealment

This should now be fixed by merge #1177. Please re-test and confirm.

Raggy commented on issue prk/issues#1338 2025-08-11 21:20:06 +00:00
Adventurer "Pack Hunter" Nano aura doesn't show evades increasing in skill window.

Ok, I have a sort of fix on local for this. Updating the flag now makes the nano reflect its changes in the stat window, however, there are wider issues at play with the nano in general due to…

Raggy commented on issue prk/issues#1338 2025-08-11 20:48:52 +00:00
Adventurer "Pack Hunter" Nano aura doesn't show evades increasing in skill window.

Seems like this is a flag issue on the nano itself.

https://auno.org/ao/db.php?id=162152 - Pack Hunter flags per Auno: Buff Nano, Want Collision https://auno.org/ao/db.php?id=162151 - Leader…

Raggy commented on issue prk/issues#1337 2025-08-11 19:35:01 +00:00
Reflect damage is uncapped if no maxreflectdmg is specified

This should now be fixed. Strange visual bug from live and all :D

Raggy commented on issue prk/issues#1258 2025-08-09 18:17:43 +00:00
Upgraded -000 weapons have incorrect stat requirements

Ok, client patch 0.6.26 should fix this. There are over 800 different entries across all the weapons, so it's possible some got missed, but overall, the vast majority, if not all, should conform…

Raggy closed issue prk/issues#1324 2025-08-05 20:46:45 +00:00
Bosses are lacking innate mezz/stun immunity
Raggy commented on issue prk/issues#1324 2025-08-05 20:46:45 +00:00
Bosses are lacking innate mezz/stun immunity

The fix to this has been changed. The error stemmed from Monsterequippers not populating the Strain Resistance array. This should now be fixed in it's entirity across all relevant mobs.

Raggy commented on issue prk/issues#1324 2025-08-04 21:53:15 +00:00
Bosses are lacking innate mezz/stun immunity

This should now be fixed. Immunity to Mezz, Root, Snare, Charms and Stuns is now applied to all relevant Boss-type mobs. Please test and confirm.