Mobs will attack you when you are in sneak, even if they can't detect you
This should now be fixed. This also comes with a mild rework of how we managed Perception/conceal checks on the server side of things, so it should feel a lot closer to how Live operates.
As engineer you cannot create/spawn Slayer/Devastator/etc. pet while you have other pet (dog) active
This should now be fixed.
[Exploit] Melee mobs can be kited around to severely reduce their attacks per second
This should hopefully now_be fixed.
Melee mobs do not charge their attack bars when they're in a move state, which causes kiting exploits like #1063
This should now be fixed
Summoned social pets are not under control of the player and can be spam-summoned
This should now be fixed.
Selective hostile perks won't apply to hostile target
This was actually caused by a check we had in place to prevent mobs that are Grey to the player aggroing them. I've now moved that check to a different section of the code, so perks should be fine…