Executive defender adds spawned by Lab Director respawn repeatedly on death, disappear when Lab Director dies, and have no loot table
This should now be fixed. Lab Director has now got his own bespoke script.
Possible to get into both an item vehicle and a nano vehicle at the same time
This should now be fixed.
Loot Rights/Kill Credit are based on reported damage done instead of percentage of mob health
This should now be fixed.
Weapons with procs (e.g. Transfusion Rifle and Support Beam of Intolerance) lock characters out of looting/equipping after proc
This should now be fixed.
bothackers casting an extremely long nano
bothackers casting an extremely long nano
This is, funnily, not a bug. On Live, mobs with generic nano libraries can and will cast Warp nanos. When the cast completes, the mob will despawn.
Selecting a shop terminal blocks Newcomer's Nano Program containers & Nanocrystals from being used
This should now be fixed.
Mobs will attack you when you are in sneak, even if they can't detect you
This should now be fixed. This also comes with a mild rework of how we managed Perception/conceal checks on the server side of things, so it should feel a lot closer to how Live operates.
As engineer you cannot create/spawn Slayer/Devastator/etc. pet while you have other pet (dog) active
This should now be fixed.
[Exploit] Melee mobs can be kited around to severely reduce their attacks per second
This should hopefully now_be fixed.