New fix pushed to reinstate the charm resist specifically to mobs with the SpecialBossMonster flag. Anything with flag '2' is now charm immune, whilst the equippers handle other nano strains.…
Drake has a working implementation of this currently, however, I believe there are still questions relating to updating the server/client with the new positions of impulsed creatures.
Just to confirm, the underlying tech for the patrol path system is implemented and does function, however, there is an absolutely huge pile of missing waypoint data that we need to attain from…
This is now fixed. The patch had not been applied to Ergo which resulted in the serverRDB returning incorrect requirements data. Please re-test and confirm once more and we can finally put this…
This should now be fixed as part of #1336
This should now be fixed.
This should now be fixed, please retest and confirm
No problem, did further testing on Live. It appears that the Sneak is cancelled on Nano Recharge. This allows for the player to begin casting whilst hidden either for an 'alpha' or sneaky get-away…
I know exactly the behaviour you're referring to. It could be worth going onto live and seeing if there is a pattern/timing to it or if it appears to be random when the aggro shifts. We'll…
This should now be fixed by merge #1177. Please re-test and confirm.
This should now be fixed by merge #1177. Please re-test and confirm.
This should now be fixed by merge #1177. Please re-test and confirm.
Ok, I have a sort of fix on local for this. Updating the flag now makes the nano reflect its changes in the stat window, however, there are wider issues at play with the nano in general due to…
Seems like this is a flag issue on the nano itself.
https://auno.org/ao/db.php?id=162152 - Pack Hunter flags per Auno: Buff Nano, Want Collision https://auno.org/ao/db.php?id=162151 - Leader…
This should now be fixed. Strange visual bug from live and all :D
Ok, client patch 0.6.26 should fix this. There are over 800 different entries across all the weapons, so it's possible some got missed, but overall, the vast majority, if not all, should conform…
The fix to this has been changed. The error stemmed from Monsterequippers not populating the Strain Resistance array. This should now be fixed in it's entirity across all relevant mobs.
This should now be fixed. Immunity to Mezz, Root, Snare, Charms and Stuns is now applied to all relevant Boss-type mobs. Please test and confirm.