A fix for this is now on Ergo, please retest and confirm.
A fix for this is now on Ergo, please retest and confirm.
A fix for this has been pushed to Ergo, please confirm and retest.
I don't think its infinite, just that all its scripting steps fire at once. Its done this for over a year so I can confirm. Also, isnt directly linked to the recent change to equippers.
BHs, when looking at this, .npc position will return the NPCs current XZY on the server. Check the Y axis relative to players Y axis. This could be a navmesh concern.
I have looked into this and for some reason, it seems the water data for this area is all set to '0', which is just... 'Water' as far as we know, not 'Brink' which is used to initiate teleport.…
A fix for this has been pushed to Ergo. It may have some unintended effects on other mobs qith 'Equipper' type wearables, so please do a thorough sweep of those NPCs both in and out of combat to…
This is now fixed and will be live on Ithaca on next restart.
I have now pushed a fix to this to Ergo, please check and confirm.
A fix for this has been pushed to Ergo. This is a sizable change to how the server calculates Y-axis planes, so please test all relevant 'liquids' to ensure Environmental damage and brink TP works…
Can someone check him on Live and show what his shop actually sells there?
A test for a potential candidate for the issue:
In the usual situation where the crash occurs, team play, killing mobs etc.
Try doing that, but without buffs in players NCUs. There might be…