Ok, so, it seems I missed a NanoFlag for the new TeamCast Fixer HoTs. NoTimerNotify
tells the client to ignore the second nano cast portion for tracking the A/R Lock.
This is now fixed in…
This one is going to be hard to solve. The reason this happens is because of how we are baking NavMeshes for playfields. The platform itself is treated as seperate geometry compared to the bridge…
Confirmed with .inventory that 2 sets of boots are present on the character. ! in Equip and 1 in inventory.
`Inventory: [64] Simple First-Aid Kit [3 :: 23314 :: 23316] (Terminal:92157) …
If this continues to present itself, we might need to skip appearance update on CalculateModifiers for IP saving. Will keep an eye on this.
This should now be fixed. Please thoroughly test a variety of nanos to ensure this is working.
This should now be fixed. I can added a new XP system using data harvested from live. The XP should be a lot closer to the Live environment, however, it isn't perfect and I'm doubtful that we'll…
This should now be fixed, please retest
This should now be fixed, please retest and confirm.
New fix pushed to reinstate the charm resist specifically to mobs with the SpecialBossMonster flag. Anything with flag '2' is now charm immune, whilst the equippers handle other nano strains.…
Drake has a working implementation of this currently, however, I believe there are still questions relating to updating the server/client with the new positions of impulsed creatures.
Just to confirm, the underlying tech for the patrol path system is implemented and does function, however, there is an absolutely huge pile of missing waypoint data that we need to attain from…