• Joined on 2024-10-01
Raggy commented on issue prk/issues#1369 2025-09-09 21:20:28 +00:00
Basic Insurance Hack (starter nano) and other nanos in Short HOT class can only be cast once and then casting is locked for the fixer

Ok, so, it seems I missed a NanoFlag for the new TeamCast Fixer HoTs. NoTimerNotify tells the client to ignore the second nano cast portion for tracking the A/R Lock.

This is now fixed in…

Raggy commented on issue prk/issues#1376 2025-09-09 12:38:36 +00:00
Stowaway Rollerrats teleport to you when attacked outside their "area"

This one is going to be hard to solve. The reason this happens is because of how we are baking NavMeshes for playfields. The platform itself is treated as seperate geometry compared to the bridge…

Raggy commented on issue prk/issues#1282 2025-09-07 23:52:50 +00:00
Hostile mob's beneficial aura affects players

This should now be fixed.

Raggy commented on issue prk/issues#1406 2025-09-07 23:49:49 +00:00
Reverend and exarchs AOE heal players.

This should now be fixed.

Raggy opened issue prk/issues#1393 2025-08-31 08:41:22 +00:00
Accepted Equip stats are not respected at end of equip time
Raggy commented on issue prk/issues#1375 2025-08-30 10:15:02 +00:00
Duplicated Omni-Tek Newcomer's Boots while looting corpse and levelling boots

Confirmed with .inventory that 2 sets of boots are present on the character. ! in Equip and 1 in inventory.

`Inventory: [64] Simple First-Aid Kit [3 :: 23314 :: 23316] (Terminal:92157) …

Raggy commented on issue prk/issues#1364 2025-08-29 08:56:27 +00:00
Manually raising IP after leveling makes head disappear

If this continues to present itself, we might need to skip appearance update on CalculateModifiers for IP saving. Will keep an eye on this.

Raggy commented on issue prk/issues#1360 2025-08-29 08:54:48 +00:00
Cast bar isn't displayed on long nano casts

This should now be fixed. Please thoroughly test a variety of nanos to ensure this is working.

Raggy commented on issue prk/issues#795 2025-08-28 20:09:56 +00:00
Some mobs give full XP even when grey/green.

This should now be fixed.

Raggy commented on issue prk/issues#893 2025-08-28 20:09:25 +00:00
Teaming doesn't lower granted XP

This should now be fixed.

Raggy commented on issue prk/issues#1257 2025-08-28 20:08:39 +00:00
XP gained while teamed is inaccurate

This should now be fixed.

Raggy commented on issue prk/issues#1273 2025-08-28 20:08:04 +00:00
Inaccurate XP amounts

This should now be fixed. I can added a new XP system using data harvested from live. The XP should be a lot closer to the Live environment, however, it isn't perfect and I'm doubtful that we'll…

Raggy commented on issue prk/issues#1362 2025-08-27 11:33:11 +00:00
Feelings of mortality/One foot in the grave's able to be casted on friendly characters

This should now be fixed, please retest

Raggy commented on issue prk/issues#1339 2025-08-27 06:46:04 +00:00
MOTD upon login to include the servername

That is not visible on a char with no gm level

Raggy commented on issue prk/issues#1356 2025-08-26 10:40:56 +00:00
Absorb shields don't expire properly when absorb layers are supposed to be depleted

This should now be fixed, please retest and confirm.

Raggy commented on issue prk/issues#1214 2025-08-26 05:43:11 +00:00
Character Defaults to Out-Of-Combat/Idle Stance after Special Attack

This should now be fixed.

Raggy commented on issue prk/issues#1358 2025-08-25 17:02:11 +00:00
Procs have no visual effect

This should now be fixed, please re-test and confirm.

Raggy commented on issue prk/issues#1326 2025-08-20 12:31:50 +00:00
Bosses are charmable, and lack innate charm resist

New fix pushed to reinstate the charm resist specifically to mobs with the SpecialBossMonster flag. Anything with flag '2' is now charm immune, whilst the equippers handle other nano strains.…

Raggy commented on issue prk/issues#311 2025-08-19 16:20:42 +00:00
Implement Impulse packet for Knockback effects

Drake has a working implementation of this currently, however, I believe there are still questions relating to updating the server/client with the new positions of impulsed creatures.

Raggy commented on issue prk/issues#1216 2025-08-19 16:19:02 +00:00
Many monsters on ICC Shuttleport do not have patrol paths

Just to confirm, the underlying tech for the patrol path system is implemented and does function, however, there is an absolutely huge pile of missing waypoint data that we need to attain from…