• Joined on 2024-10-01
Raggy commented on issue prk/issues#893 2025-08-28 20:09:25 +00:00
Teaming doesn't lower granted XP

This should now be fixed.

Raggy commented on issue prk/issues#1257 2025-08-28 20:08:39 +00:00
XP gained while teamed is inaccurate

This should now be fixed.

Raggy commented on issue prk/issues#1273 2025-08-28 20:08:04 +00:00
Inaccurate XP amounts

This should now be fixed. I can added a new XP system using data harvested from live. The XP should be a lot closer to the Live environment, however, it isn't perfect and I'm doubtful that we'll…

Raggy commented on issue prk/issues#1362 2025-08-27 11:33:11 +00:00
Feelings of mortality/One foot in the grave's able to be casted on friendly characters

This should now be fixed, please retest

Raggy commented on issue prk/issues#1339 2025-08-27 06:46:04 +00:00
MOTD upon login to include the servername

That is not visible on a char with no gm level

Raggy commented on issue prk/issues#1356 2025-08-26 10:40:56 +00:00
Absorb shields don't expire properly when absorb layers are supposed to be depleted

This should now be fixed, please retest and confirm.

Raggy commented on issue prk/issues#1214 2025-08-26 05:43:11 +00:00
Character Defaults to Out-Of-Combat/Idle Stance after Special Attack

This should now be fixed.

Raggy commented on issue prk/issues#1358 2025-08-25 17:02:11 +00:00
Procs have no visual effect

This should now be fixed, please re-test and confirm.

Raggy commented on issue prk/issues#1326 2025-08-20 12:31:50 +00:00
Bosses are charmable, and lack innate charm resist

New fix pushed to reinstate the charm resist specifically to mobs with the SpecialBossMonster flag. Anything with flag '2' is now charm immune, whilst the equippers handle other nano strains.…

Raggy commented on issue prk/issues#311 2025-08-19 16:20:42 +00:00
Implement Impulse packet for Knockback effects

Drake has a working implementation of this currently, however, I believe there are still questions relating to updating the server/client with the new positions of impulsed creatures.

Raggy commented on issue prk/issues#1216 2025-08-19 16:19:02 +00:00
Many monsters on ICC Shuttleport do not have patrol paths

Just to confirm, the underlying tech for the patrol path system is implemented and does function, however, there is an absolutely huge pile of missing waypoint data that we need to attain from…

Raggy commented on issue prk/issues#1258 2025-08-19 16:16:37 +00:00
Upgraded -000 weapons have incorrect stat requirements

This is now fixed. The patch had not been applied to Ergo which resulted in the serverRDB returning incorrect requirements data. Please re-test and confirm once more and we can finally put this…

Raggy commented on issue prk/issues#1351 2025-08-15 21:17:22 +00:00
Procs that have a defense skill in the database can be resisted

This should now be fixed, please retest and confirm

Raggy commented on issue prk/issues#1333 2025-08-12 14:03:12 +00:00
Casting a hostile nano while concealed does not break concealment

Fix is now merged. Please retest.

Raggy commented on issue prk/issues#1333 2025-08-12 07:05:46 +00:00
Casting a hostile nano while concealed does not break concealment

No problem, did further testing on Live. It appears that the Sneak is cancelled on Nano Recharge. This allows for the player to begin casting whilst hidden either for an 'alpha' or sneaky get-away…

Raggy commented on issue prk/issues#1344 2025-08-12 06:25:50 +00:00
Attack pets do not leak aggro onto pet owner when attacking a mob

I know exactly the behaviour you're referring to. It could be worth going onto live and seeing if there is a pattern/timing to it or if it appears to be random when the aggro shifts. We'll…

Raggy commented on issue prk/issues#917 2025-08-11 22:25:42 +00:00
Sneaking Remains Active After Casting Nano

This should now be fixed by merge #1177. Please re-test and confirm.

Raggy commented on issue prk/issues#720 2025-08-11 22:25:23 +00:00
Players can sneak (and use sneak special attacks) mid-fight

This should now be fixed by merge #1177. Please re-test and confirm.