• Joined on 2025-01-03
madcow closed issue prk/issues#564 2025-06-19 17:37:06 +00:00
Bring back the Arrival Hall to allow players to choose starting area
madcow commented on issue prk/issues#538 2025-06-19 17:29:45 +00:00
Renaming the root folder of the PRK launcher causes it to redownload the client.

This is still an issue, but the workaround for this is clearly not to rename or rename back again before running the launcher. Steps to reproduce described by @Raggy is quite good so I don't see…

madcow commented on issue prk/issues#311 2025-06-19 17:23:44 +00:00
Implement Impulse packet for Knockback effects

@portaler : I assume you've got control of what is necessary here. Could you please add if you need or close if no longer required?

madcow commented on issue prk/issues#1260 2025-06-18 21:23:58 +00:00
Vendor inaccurately charging (Specific items?)

I'm adding priority 2 as it's got an economical impact to the game if left like this.

madcow commented on issue prk/issues#1260 2025-06-18 21:23:12 +00:00
Vendor inaccurately charging (Specific items?)

This was a fun one.

image

with my cash being 100 000 before purchasing, on a level 4 character with 4429 comp. lit. shows the QL 33…

madcow commented on issue prk/issues#1271 2025-06-18 21:10:20 +00:00
"Trade cancelled" Vendor range too restrictive/client-server position desync

I mean... this is an apparent bug, it doesn't happen as much on live, but I can happen on live as well. most of us who have played the game a lot know that we need to move closer to continue the…

madcow closed issue prk/issues#1272 2025-06-18 20:49:15 +00:00
Mouse-over loot icon is missing.
madcow commented on issue prk/issues#1272 2025-06-18 20:49:15 +00:00
Mouse-over loot icon is missing.

image

I don't see this happening on PRK or LIVE. I'm closing this.

madcow commented on issue prk/issues#1274 2025-06-18 20:38:26 +00:00
No glow on dyna

I removed the long .get from Brighttooth as it's not really beneficial in this scenario. doing .ncu is the most interesting as we have seen cases reported before where some of the buffs the dynas…

madcow commented on issue prk/issues#1275 2025-06-18 20:24:48 +00:00
"(2UUB) Steps of Madness - Find Neleb QuestId: 29" Way point's off

Added some clarifications on where to find and more details in the screenshots as well as added priority 4, as I don't believe this hinders anyone from completing the quest as long as they're…

madcow commented on issue prk/issues#1277 2025-06-18 19:58:37 +00:00
Subway mobs (Stims, vagabonds, shadows etc) don't turn to look when in range

Made some minor adjustments to the issue reported by @Kresnika . 100% validated the occurrence of this. Some steps should be made to document all the npcs that this happens with.

Foreman,…

madcow opened issue prk/issues#1278 2025-06-18 19:41:46 +00:00
Killed Subway mobs change mesh upon death
madcow commented on issue prk/issues#1276 2025-06-16 21:18:48 +00:00
Subway shadows have no social aggro

Adding some details from my LIVE testing:

These do not social agro (not sure if it's because of distance for the "callout" or whatnot, bit difficult to be sure of.

157.4, 97.0, 73.0…

madcow commented on issue prk/issues#1063 2025-06-15 22:10:00 +00:00
[Exploit] Melee mobs can be kited around to severely reduce their attacks per second

So, from an attempt like this: image

These are the results: image

Moderate…

madcow commented on issue prk/issues#682 2025-01-16 19:50:31 +00:00
Mobs not attackable in Melee Range in Abmouth Supremus Room (Subway)

Could it be that this is misunderstood, @drake ? as I still see (well, I don't see them really - I only see them on minimap) the 3 infectors (not the ones he spawns) in abmouth's room.

#…

madcow commented on issue prk/issues#560 2025-01-16 12:59:13 +00:00
NPC Health (particularly guards) doesn't regenerate as expected (healdelta too low)

Adding an example from live, please excuse the excess windows, I've yet to figure out proper capturing. <video src="attachments/de8c6075-73fc-419f-bae7-f5c2090ffa30" title="2025-01-16 13-55-02.mp4"…

madcow commented on issue prk/issues#560 2025-01-16 11:57:29 +00:00
NPC Health (particularly guards) doesn't regenerate as expected (healdelta too low)

I think (which @kajori is pointing out is that the healdelta is still a bit low on the NLC guards? (289)

Newland Militia Guard (100219)
    healdelta 	289

.getfull succeeded - Newland…
madcow reopened issue prk/issues#560 2025-01-16 11:54:53 +00:00
NPC Health (particularly guards) doesn't regenerate as expected (healdelta too low)
madcow closed issue prk/issues#560 2025-01-16 11:46:04 +00:00
NPC Health (particularly guards) doesn't regenerate as expected (healdelta too low)
madcow commented on issue prk/issues#560 2025-01-16 11:46:04 +00:00
NPC Health (particularly guards) doesn't regenerate as expected (healdelta too low)

The out of combat healing is working now as I'd expect. Tested with ICC Peacekeepers in ICC, and the OMNI-AF Urban trooper's in Omni-1 Trade.