Steps of Madness mobs all have 35 total health #570

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opened 2024-01-28 03:30:50 +01:00 by TheTinkeringIdiot · 3 comments
TheTinkeringIdiot commented 2024-01-28 03:30:50 +01:00 (Migrated from github.com)

Describe the bug
Mobs in Steps of Madness all have 35 health. This makes them trivial to defeat even for the intended level range of this dungeon.

To Reproduce
Steps to reproduce the behavior:

  1. Enter Steps of Madness
  2. Target a mob
  3. .get health
  4. It's 35

Expected behavior
Mobs should vary in health and difficulty as the dungeon goes on. None should be single-hit kills for an average player.

Screenshots
image

image

Playfield info:

Extended location information:
- 85.9, 120.5, 27.0 (85.9 120.5 y 27.0 1933)
- Pf Proxy: Model=51100:1933 GS=0 SG=0 R=1933, resource: 1933
- zone: 11, area: "Steps of Madness", room: "Dragonhead Room"
Server id: 100027, character id: 50000:1130, time: 2024-01-28 02:30:37 (UTC)
Version: 00.4.7_EP1, map id: NOT FOUND, build: 52606.


**Describe the bug** Mobs in Steps of Madness all have 35 health. This makes them trivial to defeat even for the intended level range of this dungeon. **To Reproduce** Steps to reproduce the behavior: 1. Enter Steps of Madness 2. Target a mob 3. `.get health` 4. It's 35 **Expected behavior** Mobs should vary in health and difficulty as the dungeon goes on. None should be single-hit kills for an average player. **Screenshots** ![image](https://github.com/project-rubika/issues/assets/96996793/bd508a7c-e122-46f5-95d5-a2a0e15f43df) ![image](https://github.com/project-rubika/issues/assets/96996793/b54a687d-7e1a-4968-81ec-686f37b15f7a) **Playfield info:** ``` Extended location information: - 85.9, 120.5, 27.0 (85.9 120.5 y 27.0 1933) - Pf Proxy: Model=51100:1933 GS=0 SG=0 R=1933, resource: 1933 - zone: 11, area: "Steps of Madness", room: "Dragonhead Room" Server id: 100027, character id: 50000:1130, time: 2024-01-28 02:30:37 (UTC) Version: 00.4.7_EP1, map id: NOT FOUND, build: 52606. ``` ----
RaggyLP commented 2024-01-28 21:27:47 +01:00 (Migrated from github.com)

Confirmed. All mobs excepting bosses are set to 35hp.
image
image
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Confirmed. All mobs excepting bosses are set to 35hp. ![image](https://github.com/project-rubika/issues/assets/156821187/a9421feb-29d0-420f-8c2e-ff2bd537405b) ![image](https://github.com/project-rubika/issues/assets/156821187/9229d78e-1dbe-4430-b600-a6efe0bc93e3) ![image](https://github.com/project-rubika/issues/assets/156821187/180b61ce-d6be-4c29-b9f0-6daa613a6f55)
prkdrake commented 2024-02-05 01:43:50 +01:00 (Migrated from github.com)

This one is probably worth a quick check again since we fixed the same problem with guards/subway NPCs

This one is probably worth a quick check again since we fixed the same problem with guards/subway NPCs
RaggyLP commented 2024-02-05 02:39:14 +01:00 (Migrated from github.com)

Confirmed as fixed, however, still missing textures on some of the mobs as mentioned in #396.
closing as fixed as of 01:39 UTC - 05/02/24

image

Confirmed as fixed, however, still missing textures on some of the mobs as mentioned in #396. closing as fixed as of 01:39 UTC - 05/02/24 ![image](https://github.com/project-rubika/issues/assets/156821187/24c1a7bd-04ac-40c9-bffb-a246ce3ef2f6)
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Reference: prk/issues#570
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