Kresnika
  • Joined on 2024-12-15
Kresnika commented on issue prk/issues#1324 2025-08-05 00:51:10 +00:00
Bosses are lacking innate mezz/stun immunity

PRK: Trash king = Immune to: Mezz, charm, fear Iron reet = Immune to : Mezz, charm, fear Curator = Immune to: Mezz, root, snare, charm. Can be: feared. Lien= Immune to : Mezz, root, snare,…

Kresnika commented on issue prk/issues#1260 2025-08-04 13:11:41 +00:00
Vendor inaccurately charging (Specific items?)

Unfortunately found a few guns which undercharge by 1 credit. Keeping open for now.

image ![image](/attachments/98e159ac-ee82-486f-8aab-cb…

Kresnika closed issue prk/issues#1157 2025-08-04 13:05:02 +00:00
Bureaucrat's RK and SL calms are able to calm dyna bosses in both RK/SL as easily as normal monsters.
Kresnika commented on issue prk/issues#1324 2025-08-04 13:04:57 +00:00
Bosses are lacking innate mezz/stun immunity

Duplicate of #1157, however this contains alot more information.

Kresnika opened issue prk/issues#1328 2025-08-04 12:59:25 +00:00
Visual zoning through normal doors (subway)
Kresnika closed issue prk/issues#1292 2025-08-03 20:15:00 +00:00
Character creation head meshes broke
Kresnika opened issue prk/issues#1323 2025-08-01 23:18:31 +00:00
Disregarding LOS through (subway) doors in combat
Kresnika commented on issue prk/issues#575 2025-08-01 21:35:13 +00:00
Dual Wield: Both weapons stop working when main hand runs out of ammo

I'm going to move this up in importance and priority as there's plenty of classes that use duel wielded range weapons as their main weapon type, and will affect their play.

Kresnika commented on issue prk/issues#1262 2025-08-01 21:09:32 +00:00
Sentient Targeting Goggles doesn't have any requirements to put on

Can confirm it's not 100% fixed

Kresnika closed issue prk/issues#972 2025-08-01 20:22:21 +00:00
Quests are not updated for the team on team mob kills.
Kresnika commented on issue prk/issues#1207 2025-07-13 17:31:26 +00:00
Subway: Workman strikers, Architech striker and Strike Foreman attacking on sight.

My bad, I should of added in the post originally that the mobs have to be atleast green to you to for the mobs to be provoked, as there is an additional bug (#1246) with grey mobs that prevents…

Kresnika commented on issue prk/issues#1262 2025-07-05 21:27:52 +00:00
Sentient Targeting Goggles doesn't have any requirements to put on

This has now been fixed

image

Kresnika closed issue prk/issues#1262 2025-07-05 21:27:52 +00:00
Sentient Targeting Goggles doesn't have any requirements to put on
Kresnika commented on issue prk/issues#1312 2025-07-05 21:13:08 +00:00
Hags are not rooted in place, nuke themselves, and don't spawn the next wave as they die

Can confirm all the above.

Kresnika commented on issue prk/issues#1315 2025-07-05 21:05:55 +00:00
Emergency exit and golf ball teleporters in foremans happen instantly

Can confirm.

Kresnika commented on issue prk/issues#1309 2025-07-05 21:01:18 +00:00
Tarasque's immolation nano applies quadruple damage

Can confirm.

Kresnika commented on issue prk/issues#1317 2025-07-05 20:54:08 +00:00
Characters can fly through window of The Grind on Sunrise Station

Can confirm; However being able to fly when entering Sunrise Station and getting as far as able to enter the grind and still being in a Yalmah or using Quantum wings is an issue/bug within it self.

Kresnika commented on issue prk/issues#1303 2025-07-03 22:35:16 +00:00
Mobs attempt to fear player targets

Below are picture of all the live buffs that the thug's contain in their NCU. Not a single one of them have "Mark of danger" or "Energized Fists" like they do in the PRK Thug's NCU.

I have…

Kresnika commented on issue prk/issues#1310 2025-07-03 21:09:00 +00:00
Walk-casting does not work

Can verify. This was taken on live to clarify you're able to walk and cast a long executing nano.

Kresnika closed issue prk/issues#1244 2025-07-03 18:13:50 +00:00
Sliding roller rat