• Joined on 2025-06-25
Oatbag commented on issue prk/issues#1612 2025-12-06 16:20:41 +00:00
Agents' Waves nanoline proc doesn't trigger

Photos of the nano description:

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Oatbag commented on issue prk/issues#1613 2025-12-06 16:04:52 +00:00
Equipped Robe texture overwritten by texture of social armor (Flesh robe is back)

It's back baby!

This is same as #668, but the pictures are dead in the older ones - so lets keep this one and have that as a reference.

Oatbag commented on issue prk/issues#1605 2025-12-06 15:20:43 +00:00
Nascence Key Disappeared Upon Use at Frontier Bridge Portal

According to your attached character information you have the garden key equipped. @nesh is it visible when you look in your equipment?

Oatbag commented on issue prk/issues#1350 2025-12-06 00:13:47 +00:00
Attacking mob and then zoning out of and into same zone quickly results in player being stuck in combat state according to server.

It is fixed for the situation of teleporting to the same zone. e.g. .tp bore fighting the guard in Borealis.

If I zone into a backyard or through a whompah and then back into the zone, then it…

Oatbag closed issue prk/issues#737 2025-12-05 15:53:18 +00:00
Max hp are applied twice when lvling up (visual only)
Oatbag commented on issue prk/issues#737 2025-12-05 15:53:18 +00:00
Max hp are applied twice when lvling up (visual only)

This is now fixed on Ergo.

Oatbag commented on issue prk/issues#897 2025-12-05 15:51:51 +00:00
The Shade Perk "Stab" can be used in front of the target

Special attack not possible. You must be behind the target.

is now displayed correctly.

Oatbag closed issue prk/issues#897 2025-12-05 15:51:51 +00:00
The Shade Perk "Stab" can be used in front of the target
Oatbag closed issue prk/issues#1590 2025-12-05 15:44:28 +00:00
Adventurer and Shade not getting backstab action when base skill should be high enough.
Oatbag commented on issue prk/issues#1590 2025-12-05 15:44:28 +00:00
Adventurer and Shade not getting backstab action when base skill should be high enough.

This is fixed on adventurer where 340 in sneak attack enables backstab. This is fixed on shade where 100 in sneakattack enables backstab.

![image](/attachments/03493a3a-9515-4e6e-9d47-f2a381e2…

Oatbag commented on issue prk/issues#897 2025-12-05 15:34:27 +00:00
The Shade Perk "Stab" can be used in front of the target

It is now not possible to attack a mob in the face with backstab. This is fixed but it's missing the message saying that player must be behind the target. Instead nothing happens when you press…

Oatbag closed issue prk/issues#1598 2025-12-05 04:43:41 +00:00
quest giver inside dark ruins do not speak
Oatbag commented on issue prk/issues#1598 2025-12-05 04:41:43 +00:00
quest giver inside dark ruins do not speak

The npc will talk with you is you are level 150!

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Oatbag commented on issue prk/issues#1590 2025-12-04 06:51:41 +00:00
Adventurer and Shade not getting backstab action when base skill should be high enough.

I was curious if shade is having a similar issue - and based on https://forums-archive.anarchy-online.com/showthread.php?209551-Backstab-Sneak-Attack - Shade backstab should be enabled at 100…

Oatbag commented on issue prk/issues#1590 2025-12-04 06:26:27 +00:00
Adventurer and Shade not getting backstab action when base skill should be high enough.

My understanding is that Sneak Attack/Backstab is based on unbuffed base skill - which needs to be 340 (from forum post - https://forums-archive.anarchy-online.com/showthread.php?209551-Backstab-Sn

Oatbag commented on issue prk/issues#1589 2025-12-04 05:10:38 +00:00
Synthetic protective field aura buffs mobs and characters in a surrounding radius

Here's a snip of the nano running in an enemy mob's ncu

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Oatbag commented on issue prk/issues#1597 2025-12-04 05:04:01 +00:00
Adjusting Planet Map causes game to close

This is probably a client issue - which means it is unlikely to be fixed.

Oatbag commented on issue prk/issues#1077 2025-12-04 04:38:50 +00:00
Mob Health did not regenerate

image

This is still happening on Ergo.

Oatbag commented on issue prk/issues#1451 2025-12-04 04:37:35 +00:00
Dying cycle when die by your spawn point (mobs still attacking player after player death)

This is fixed on Ergo.

Tested on Guard in Old Athen and on Newbie Island.

Oatbag closed issue prk/issues#1451 2025-12-04 04:37:35 +00:00
Dying cycle when die by your spawn point (mobs still attacking player after player death)