I've tested this a bit with faffy and I can't reproduce it "anywhere". I tried in sl at Calan-Cur (who rotates damage).
I did .ncu run 273386
I then engaged and got a long log like…
I'm adding label "verified" without having 100% steps on how to reproduce it, or rather; we can't identify what EXACTLY breaks the team chat for this...
, when it should show up as…
Your test scenario (when compared to live) falters a bit. If I do the same with my NT on live - the attacker stops attacking. there is no activity happening during that period. The attack (shots)…
I re-added the verified label as the issue has been verified :)
can confirm, tested with two characters from my madcow account on both ergo and ithaca. Prompt for "already logged in" doesn't appear before player has an active connection to the game. This has a…
I'll mark as fixed, please @Jaidenlee : include tp (shift +f9) locations in the future for ease of verification and verification by bug hunters and developers.
This is a really nice find, @faffywaffle . Good job! Verified.
Verified this myself as well (by killing my parallels session.) worked perfectly now.
Will mention that I tested this also via the LFT's Team Search window and also got the "Target is already in a team" there. I'd say this works as expected (even with scenarios I failed to…
Good find and great description here @Oatbag . Thank you :)
@drake : A decision with regards to this one would be cool to have from dev point. As it is now we've got it "tracked" that it's solved like this.. and it's up to you all if you want it to behave…