Closing this. keeping #1254 open since it's got better steps to reproduce.
Unique check should happen before it deducts the player for both items.
I can't reproduce this. next stress test I'd love for better steps to reproduce this and more focus on testing this (preferably with video).
Feels like another one of these npcs not sending packages properly to the client so the client can't see/interpret exactly where it is?
Think I'd put it as prio 2 since it's an improvement to the base game that we should consider the impact of not having "work" out the gates.
me and @Oatbag managed to reproduce this by crashing my parallels desktop session.. feels like a package not sent from client allows
Setting as priority 2, as I believe when we go live this is giving a "wrong" advantage in terms of not using up the commendations and just allowing to buy whatever without having to "farm" anything.
So... for me this shows as the NPC doesn't fully reset on my end as visually it stops before it's spawn location.. but when I try to go to the spawn location.. it comes from a different area...…
also can't see any mezzo actions in ncu of npcs.. however, it feels like it tries to at times, as I have managed to get the mezz pet to draw aggro over to me by this action... @Raggy : should this…
I think we need better steps to reproduce this as I can't reproduce this as of now.
I'd set this as verified based on the reproduction steps alone - I just know that characters don't behave properly when you do normal .set stat statvalue as it does if it's added through levels…
I don't think it's fully "fixed" per se, so I'm not going to keep it as fixed, but I think the priority of this goes down. it's going to move from being a bug to being enhancement at one point...…
To be honest, I don't recall if this is the 100% correct way. @faffywaffle : you're an oracle kind of dude, could you please assist me in updating the original description here to what is…