• Joined on 2025-01-03
madcow commented on issue prk/issues#1208 2025-06-24 19:55:22 +00:00
Subway: Abmouth resets at surgical tables, becomes nonreactive and immune

Agreed. Nice reproduction steps on this one Kelly. :)

madcow commented on issue prk/issues#575 2025-06-24 19:50:14 +00:00
Dual Wield: Both weapons stop working when main hand runs out of ammo

Confirmed.

image

Main issue I see is that it's not just while in active combat, it's if you start combat with an empty weapon as well.…

madcow closed issue prk/issues#560 2025-06-24 19:16:45 +00:00
NPC Health (particularly guards) doesn't regenerate as expected (healdelta too low)
madcow commented on issue prk/issues#560 2025-06-24 19:16:45 +00:00
NPC Health (particularly guards) doesn't regenerate as expected (healdelta too low)

Thanks @Kresnika !

Yes I agree, I've tested this since I originally reported this issue and from my point of view this is resolved. Closing.

madcow commented on issue prk/issues#1282 2025-06-24 19:14:17 +00:00
Hostile mob's beneficial aura affects players

Hey @faffywaffle - could you please in the future also do .ncu on the specific NPC in question to get out the data of which buff it is, you can do it for yourself as well - which will list…

madcow commented on issue prk/issues#1201 2025-06-20 22:55:09 +00:00
Brawl-stun triggers out of combat health regen on melee mobs

some further testing done here: 1385754107

madcow commented on issue prk/issues#1201 2025-06-20 22:28:00 +00:00
Brawl-stun triggers out of combat health regen on melee mobs

Tested on a couple of more random characters - both running the stun nano directly on the npcs ( .ncu run 125772 ) and using Curse of Chronos as an MP triggers heal delta regen.. which is a bit…

madcow commented on issue prk/issues#1201 2025-06-20 22:06:58 +00:00
Brawl-stun triggers out of combat health regen on melee mobs

Thanks Raggy. I've been able to reproduce this specifically on Professor van Horn, but I don't think this is isolated only for this npc. Need to do some more testing on this though.

madcow closed issue prk/issues#1048 2025-06-20 21:54:41 +00:00
Not sure what to call this
madcow commented on issue prk/issues#1048 2025-06-20 21:54:41 +00:00
Not sure what to call this

can't be reproduced. please update with new steps to reproduce if this is still an issue in next round of testing

madcow closed issue prk/issues#1201 2025-06-20 21:52:22 +00:00
Brawl-stun triggers out of combat health regen on melee mobs
madcow commented on issue prk/issues#1201 2025-06-20 21:52:22 +00:00
Brawl-stun triggers out of combat health regen on melee mobs

This is very poorly described so I might be closing this while it's still an issue but it wasn't possible to reproduce this given the reported steps.

madcow closed issue prk/issues#1199 2025-06-20 21:37:02 +00:00
Trash King Belt lets you put ncu after equipping in the same zone but breaks after zoning
madcow commented on issue prk/issues#1199 2025-06-20 21:37:01 +00:00
Trash King Belt lets you put ncu after equipping in the same zone but breaks after zoning

Tested this now - no problem at all. Setting it to can't reproduce as well.. and closing it. thanks!

madcow commented on issue prk/issues#1199 2025-06-20 21:29:06 +00:00
Trash King Belt lets you put ncu after equipping in the same zone but breaks after zoning

Defining priority to 4 just by the description of the bug alone. Need to verify this though happening though.

madcow closed issue prk/issues#1152 2025-06-20 21:05:11 +00:00
30 Minute disconnects on the dot (All info shared with Raggy)
madcow commented on issue prk/issues#1152 2025-06-20 21:05:11 +00:00
30 Minute disconnects on the dot (All info shared with Raggy)

Closing as agreed to with Raggy

madcow commented on issue prk/issues#1152 2025-06-20 21:03:37 +00:00
30 Minute disconnects on the dot (All info shared with Raggy)

@Raggy : I can't reproduce this, any input with regards to this one? I didn't hear this being an issue on the latest stress test either?

madcow commented on issue prk/issues#1070 2025-06-20 21:00:15 +00:00
Zombified MP Pet on Death

I think this touches into spawned npcs in general (yes, hereunder pets)... meaning; even from .spawn npc PAJO, being killed not... properly dying but being zombified. I'll add a bit better…

madcow commented on issue prk/issues#1098 2025-06-20 20:54:13 +00:00
The '/pet free' command is not implemented

Made updates to original ticket for GM reproducing ease, verified and added state and priority..