@prk/BugHunters please use this (unless there's another open issue with better description) for further details and such to add into this. Obviously it needs more refinement but I think it's…
We've done a lot to revisit this and try to resolve this through various other issues. Could you please re-test this and reopen it should you see it again?
We won't address this as long as it's related to AO#. if it's dupes thats a seperate initiative. closing this.
Please retest @7R011 and reopen if it's still an issue.
Please retest @serena_lunar and reopen if it's still an issue.
believe raggy resolved this at one point? if not, please reopen.
I've been the victim of this myself multiple times. think we need to do some work on gathering these issues into one and detailing it better, but thanks for the report so far @boxcar87
Interesting perspective and abuse of game mechanics you've raised here, @faffywaffle . Obviously it should be addressed at some point down the line. adding some labels and categorization to this.
Honestly, I think the current gain of 30% makes sense in slowing down progression allowing players to experience more of the game. I don't think it should be "improved" to 50%. Assigning dev for…
Set as 3, not 4 because some professions have snares as a part of their core gameplay.