bit easier to see with .item 84161 84161 200
Fixif (4076)
monsterscale 100
.get succeeded - Fixif (4076) monsterscale is 100 (100 base + 0 mod + 0 trickle + 0 custom).
Fixif…
yeah, this was interesting. blackmane's stat buffer really made a number out of this, haha.
tested with Hezak, I had no problems with these, based on other comments here it looks like this is resolved. closing.
Yeah, with regards to this it's a few of the .setname commands that are not implemented, would assume they're linked.
Yeah. tested this again now and I'm still having this issue, even when the buff expires.
I did the following steps:
.ncu run 56210
.tp 410 315 566
- Waited for the debuff to…
yeah, still see cases of this as mentioned. adding verified to this.
added tp location in rangy's ticket and added verification.
Still happening. verified today (30th of June 2025)
Bit misleading description from both auto and our own item database with regards to this since it doesn't mention having a separate fighting target.
From live:
![image](/attachments/71268024-…
Bit split between priority 3 and priority 4, but since this is really an issue on all characters that are not usually Martial Arts users at 1k+ skill, I'm thinking this fits better as prio 4 than…
could it be connected to this?
.getfull attackrating output:
Right Hand AR: 1309
.getfull succeeded.
in either case, @faffywaffle : could you please include your…
I still think this needs to be validated a bit more in terms of the general math behind this, as it might not just be this particular scenario with Martial arts.