This is now fixed. The patch had not been applied to Ergo which resulted in the serverRDB returning incorrect requirements data. Please re-test and confirm once more and we can finally put this…
This should now be fixed as part of #1336
This should now be fixed.
This should now be fixed, please retest and confirm
No problem, did further testing on Live. It appears that the Sneak is cancelled on Nano Recharge. This allows for the player to begin casting whilst hidden either for an 'alpha' or sneaky get-away…
I know exactly the behaviour you're referring to. It could be worth going onto live and seeing if there is a pattern/timing to it or if it appears to be random when the aggro shifts. We'll…
This should now be fixed by merge #1177. Please re-test and confirm.
This should now be fixed by merge #1177. Please re-test and confirm.
This should now be fixed by merge #1177. Please re-test and confirm.
Ok, I have a sort of fix on local for this. Updating the flag now makes the nano reflect its changes in the stat window, however, there are wider issues at play with the nano in general due to…
Seems like this is a flag issue on the nano itself.
https://auno.org/ao/db.php?id=162152 - Pack Hunter flags per Auno: Buff Nano, Want Collision https://auno.org/ao/db.php?id=162151 - Leader…
This should now be fixed. Strange visual bug from live and all :D
Ok, client patch 0.6.26 should fix this. There are over 800 different entries across all the weapons, so it's possible some got missed, but overall, the vast majority, if not all, should conform…
The fix to this has been changed. The error stemmed from Monsterequippers not populating the Strain Resistance array. This should now be fixed in it's entirity across all relevant mobs.
This should now be fixed. Immunity to Mezz, Root, Snare, Charms and Stuns is now applied to all relevant Boss-type mobs. Please test and confirm.
I have a possible fix on local for these, however, its a few hundred different files... so I need to check through a lot of it and update values in them. Might take me a while lol.
This is a result of the item being set to 'Wear' instead of 'Wield' a very peculiar FC issue for the weapon window.
A fix is included in client patch 0.6.24.