• Joined on 2024-10-01
Raggy commented on issue prk/issues#1077 2025-06-26 13:23:24 +00:00
Mob Health did not regenerate

Reopened on request.

Raggy commented on issue prk/issues#333 2025-06-26 10:52:22 +00:00
NPCs occasionally don't spawn when you enter a playfield for the first time / PF Sleep

This has been a long standing 'issue'. Its because we load PFs on demand rather than generating them on server load and then placing them into memory. This will continue to be something that…

Raggy commented on issue prk/issues#1281 2025-06-26 09:49:33 +00:00
Heal delta ticks break auto attack

Looking at the video in the OP the auto attack is still happening? Is this an animation concern or what? There is clear outputs in the chat log to suggest the server tick and auto attack is still…

Raggy closed issue prk/issues#693 2025-06-25 09:42:00 +00:00
Free Movement stims don't remove/shorten roots and snares
Raggy commented on issue prk/issues#693 2025-06-25 07:14:06 +00:00
Free Movement stims don't remove/shorten roots and snares

This should now be fixed by my most recent merge. Please retest and confirm.

Raggy commented on issue prk/issues#693 2025-06-24 20:10:40 +00:00
Free Movement stims don't remove/shorten roots and snares

Currently in the process of looking into this. I've indentified a missing data packet that needs implementing for the client to accurately update nano durations following this action.

Raggy closed issue prk/issues#861 2025-06-23 23:06:12 +00:00
Spamming inputs during nano recharge will cancel Perks
Raggy commented on issue prk/issues#1201 2025-06-20 22:02:52 +00:00
Brawl-stun triggers out of combat health regen on melee mobs

Reopened on request

Raggy reopened issue prk/issues#1201 2025-06-20 22:02:52 +00:00
Brawl-stun triggers out of combat health regen on melee mobs
Raggy commented on issue prk/issues#988 2025-06-12 20:07:30 +00:00
Pets lose buffs during zoning

After looking into this, it appears that the reason is because we are attempting to push the saved list of buffs to an NPC which isn't populated in the playfield yet. Meaning it always returns…

Raggy commented on issue prk/issues#1268 2025-06-12 19:40:34 +00:00
Engineer sl reflect should affect pet

This should now be fixed per my recent merge. Please retest and confirm.

Raggy closed issue prk/issues#369 2025-06-12 10:28:18 +00:00
Characters in a team with much higher levelled players still gain XP
Raggy commented on issue prk/issues#795 2025-06-12 10:24:55 +00:00
Some mobs give full XP even when grey/green.

This should now be fixed following Tink's recent merge, please retest and confirm.

Raggy commented on issue prk/issues#893 2025-06-12 10:23:16 +00:00
Teaming doesn't lower granted XP

Team XP is lowered because a team can clear monsters ilfaster than if alone, which results in a higher XP/min overall.

This should also be fixed following Tink's recent merge. Please retest and…

Raggy closed issue prk/issues#958 2025-06-12 10:21:07 +00:00
Solar-Powered Tinker Pistol Ammo Type should be Self supplied instead of Bullets
Raggy commented on issue prk/issues#1169 2025-06-12 10:16:44 +00:00
Monster level ranges and color codes* are not the same as live*

This should now be fixed following Tink's recent XP range merge. Please retest and confirm.

Raggy commented on issue prk/issues#1172 2025-06-12 10:13:27 +00:00
Lightred Dyna Bosses have too low HP

Please can this be rechecked following the changes to Dyna buff logic made by Portaler recently.

Raggy closed issue prk/issues#1230 2025-06-12 10:10:55 +00:00
Dyna bosses don't have a tracer/glow
Raggy commented on issue prk/issues#747 2025-06-12 10:06:46 +00:00
Doors do not react to mob presence

Closing as fixed following recent merges.

Raggy closed issue prk/issues#747 2025-06-12 10:06:46 +00:00
Doors do not react to mob presence