It appears that when a player dies to a mob that transitions to the Guarding state at the end of combat, the boss remains in an somewhat active fight state and does not regenerate its health as…
Can't reproduce.
He is somewhat hard to get to but not really unattackable.
<img width="294" alt="{EDCBD1A3-FB30-45F0-AB55-455746B73B65}" src="attachments/6a11acbc-6c25-406a-86b1-e0f1f4d76d1…
It looks like on all Mobs that have a "longer than usual" respawn time the .spawn info
command fails with ".spawn failed - failed with an unhandled Object reference not set to an instance of an…
Seems to be fixed :)
Closing this issue for now.
Confirmed.
Dyna bosses currently do not seem to respect any levelranges that they should spawn in.
Thank you for reporting that issue!
<img width="434" alt="{80AA1947-4FF2-489A-…
Sometimes the NPC or monster stays in combat (even after player-death or zoning away), it crashes the PF and client once enough pets are summoned. Giving this priority-1 for now.
Seems like issue is not entirely fixed. I couldn't get lien to reproduce his behavior with spawning endless Juju-Dolls but Nanomaniuplators/MP NPC/mobs still spawn their pets endlessly.
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This is working as intended now :)
I am unable to cast FP on other players anymore.
Closing this as fixed.
I does not look like the player can see this message anymore.
Closing this as fixed :)