@Oatbag : can you confirm this as well if/when you get a chance?
setting as prio 2 since it's extremely useful for bug hunters
priority 2 is easy to set as it's really annoying when creating A LOT of characters.. it's too prominent so as to not handle it.
think we're still seeing a pattern with the npcs not being where we think they are.
Closing this. keeping #1254 open since it's got better steps to reproduce.
Unique check should happen before it deducts the player for both items.
I can't reproduce this. next stress test I'd love for better steps to reproduce this and more focus on testing this (preferably with video).
Feels like another one of these npcs not sending packages properly to the client so the client can't see/interpret exactly where it is?
Think I'd put it as prio 2 since it's an improvement to the base game that we should consider the impact of not having "work" out the gates.
me and @Oatbag managed to reproduce this by crashing my parallels desktop session.. feels like a package not sent from client allows
Setting as priority 2, as I believe when we go live this is giving a "wrong" advantage in terms of not using up the commendations and just allowing to buy whatever without having to "farm" anything.
So... for me this shows as the NPC doesn't fully reset on my end as visually it stops before it's spawn location.. but when I try to go to the spawn location.. it comes from a different area...…
also can't see any mezzo actions in ncu of npcs.. however, it feels like it tries to at times, as I have managed to get the mezz pet to draw aggro over to me by this action... @Raggy : should this…