• Joined on 2025-01-03
madcow commented on issue prk/issues#1304 2025-07-13 23:05:38 +00:00
Hostile nanos not showing in target NCU window when "Hostile Only" is checked.

@Oatbag : can you confirm this as well if/when you get a chance?

madcow commented on issue prk/issues#1298 2025-07-13 23:04:21 +00:00
Inviting a player already in a team doesn't give expected error message

setting as prio 2 since it's extremely useful for bug hunters

madcow commented on issue prk/issues#1292 2025-07-13 23:03:47 +00:00
Character creation head meshes broke

priority 2 is easy to set as it's really annoying when creating A LOT of characters.. it's too prominent so as to not handle it.

madcow commented on issue prk/issues#1291 2025-07-13 23:02:54 +00:00
Pet doesn't reenter combat when stunned

@Oatbag : if you find time, can you verify this?

madcow commented on issue prk/issues#1284 2025-07-13 23:02:27 +00:00
Uklesh doesn't visually path around his table.

think we're still seeing a pattern with the npcs not being where we think they are.

madcow commented on issue prk/issues#1067 2025-07-13 22:56:28 +00:00
ICC Bio-Inspector bricked if time elapses on mission

Closing this. keeping #1254 open since it's got better steps to reproduce.

madcow closed issue prk/issues#1067 2025-07-13 22:56:28 +00:00
ICC Bio-Inspector bricked if time elapses on mission
madcow commented on issue prk/issues#1263 2025-07-13 22:54:32 +00:00
Antonio's Adaptation Factory charge twice; receive 1

Unique check should happen before it deducts the player for both items.

madcow commented on issue prk/issues#1261 2025-07-13 22:52:47 +00:00
Nano didn't cast randomly

I can't reproduce this. next stress test I'd love for better steps to reproduce this and more focus on testing this (preferably with video).

madcow commented on issue prk/issues#1259 2025-07-13 22:50:26 +00:00
Possible to bug out ranged mobs using LOS

Feels like another one of these npcs not sending packages properly to the client so the client can't see/interpret exactly where it is?

madcow commented on issue prk/issues#1258 2025-07-13 22:49:05 +00:00
Upgraded -000 weapons have incorrect stat requirements

Think I'd put it as prio 2 since it's an improvement to the base game that we should consider the impact of not having "work" out the gates.

madcow commented on issue prk/issues#1253 2025-07-13 22:32:09 +00:00
UI Doesn't show in team after crash/logout, but game recognizes I am still.

me and @Oatbag managed to reproduce this by crashing my parallels desktop session.. feels like a package not sent from client allows

madcow closed issue prk/issues#1252 2025-07-13 22:30:11 +00:00
Problem with vendor
madcow commented on issue prk/issues#1252 2025-07-13 22:30:10 +00:00
Problem with vendor

had no problems doing this

madcow commented on issue prk/issues#1251 2025-07-13 22:13:51 +00:00
Data Fragments don't get reduced when you spend points on the ICC terminal

Setting as priority 2, as I believe when we go live this is giving a "wrong" advantage in terms of not using up the commendations and just allowing to buy whatever without having to "farm" anything.

madcow commented on issue prk/issues#1243 2025-07-13 21:49:44 +00:00
Dyna visually resets at distance.

#1245 seems related.

madcow commented on issue prk/issues#1243 2025-07-13 21:47:28 +00:00
Dyna visually resets at distance.

So... for me this shows as the NPC doesn't fully reset on my end as visually it stops before it's spawn location.. but when I try to go to the spawn location.. it comes from a different area...…

madcow commented on issue prk/issues#1177 2025-07-13 21:41:24 +00:00
MP Mezz Pets not attacking

also can't see any mezzo actions in ncu of npcs.. however, it feels like it tries to at times, as I have managed to get the mezz pet to draw aggro over to me by this action... @Raggy : should this…

madcow closed issue prk/issues#1180 2025-07-13 21:26:24 +00:00
Engineer Pet not spawning for ~6 seconds
madcow commented on issue prk/issues#1180 2025-07-13 21:26:24 +00:00
Engineer Pet not spawning for ~6 seconds

agreed - not able to reproduce, closing.