Fundamentally, we are still needing to implement more physics work on the serverside to maintain player's movements. Ironically, in alot of ways our physics and backend logic is too accurate…
These kinds of reports are best to demonstrate with video @faffywaffle if you get a chance.
This should be fixed. Update to Ergo in 10 minutes.
I've made some tweaks to this. Mobs will still move to your location while you move.. but within 5m mob attack bars will still operate and tick down. Meaning you dancing in the 5m range will still…
I can't seem to repro this @Ashumuto . Any ideas about how you got here that were special?
I tried:
- killing mob, look at corpe: cursor showed cogwheel
- killing mob, logout, log back in,…
@Kresnika - please take a cycle to review these again. I think we've improved this.
I killed a bunch of dynas today.. I think this should be fine.
@Raggy can you confirm the spawns here are working?
Regarding special attacks logic, if they're not working we can rename this ticket or open a new one.
Try this out again. I refactored and adjusted some things.
I patched something similar to this earlier tonight.. could you try this again?
This is a byproduct of my switch to using timeexist to determine if it lands in your ncu or not. Evidently that wasn't the right choice
I think this got inadvertently fixed in my last patch. Please try again.
isn’t this supposed to be every two seconds for a total of two times as opposed to twice every two seconds