Nidd / Kajori kajori
  • NLC
  • Joined on 2024-10-02
kajori commented on issue prk/issues#1160 2024-10-27 22:06:06 +01:00
Blue name on a legit character

Confirmed.

When executing the .reset -f command on a character that does not have cheats enabled, the character's name incorrectly turns blue.

The blue name color is reserved for GMs and…

kajori commented on issue prk/issues#1143 2024-10-25 22:05:39 +02:00
mp /pet heal after /pet guard will heal mobs fighting you

This issue is effectively a duplicate of Issue #942

kajori closed issue prk/issues#1143 2024-10-25 22:05:39 +02:00
mp /pet heal after /pet guard will heal mobs fighting you
kajori closed issue prk/issues#1158 2024-10-25 22:05:04 +02:00
Pet Type not defined commands being issued to all pets
kajori commented on issue prk/issues#1158 2024-10-25 22:05:04 +02:00
Pet Type not defined commands being issued to all pets

This issue is effectively a duplicate of Issue #942.

kajori commented on issue prk/issues#1151 2024-10-23 22:22:00 +02:00
Cannot initiate noob island shoulderpad quests

Confirmed. This used to work just a few days ago.

Omni Unicorn Squadleader Fixx no longer offers his dialogue options after completing Quest (76A) Talk to the Unicorn Commander.

Might got…

kajori commented on issue prk/issues#1154 2024-10-23 22:00:03 +02:00
Right hand pistol switched to a rifle (000 model) that would have been impossible to equip on purpose.

If someone knows more about this issue, please comment - there are no reproduction steps so there is no way to really reproduce.

kajori commented on issue prk/issues#1133 2024-10-21 09:40:15 +02:00
Sympathetic Harmonic Cocoon only lasts 1 tick and then despawns from NCU

Can't reproduce. Am I missing something?

kajori commented on issue prk/issues#1104 2024-10-21 08:59:45 +02:00
Bio Cocoon Perk Special Fails to Override Adventurer Absorb

Confirmed. The issue occurs when the Bio Cocoon perk is activated while the Adventurer Absorb/Damage Shields nanos are active. Activating Bio Cocoon causes it to visually override the Adventurer…

kajori commented on issue prk/issues#1129 2024-10-21 08:44:04 +02:00
Excessive Aggro Range on Dyna Mob Causes Leashing Loop

Confirmed. There seems to be an excessively large aggro range on this Dyna resulting in a loop of the mob attacking and then leashing back to its spawn point.

<video src="/attachments/3c56d520-7…

kajori closed issue prk/issues#1125 2024-10-21 08:38:23 +02:00
Curator nano range
kajori commented on issue prk/issues#1125 2024-10-21 08:38:13 +02:00
Curator nano range

Closing this issue as duplicate of #1116

kajori commented on issue prk/issues#1116 2024-10-21 08:18:21 +02:00
Mobs do not cast hostile nano programs on Players

Confirmed. Some mobs do not seem to cast any hostile nanos onto a player currently.

kajori closed issue prk/issues#1045 2024-10-21 08:06:41 +02:00
Engi's bot often disappears on zoning
kajori commented on issue prk/issues#1045 2024-10-21 08:06:41 +02:00
Engi's bot often disappears on zoning

Not reproducible anymore. Please open a new issue if that issue should reoccur.

kajori commented on issue prk/issues#1033 2024-10-21 07:46:20 +02:00
Guards/NPCs killing a mob does not reduce your XP gain

Confirmed.

Even if a player inflicts only a small amount of damage on a mob and the NPC/Guard delivers the most of the damage, the player gains the entire XP.

kajori commented on issue prk/issues#1132 2024-10-21 06:07:35 +02:00
Corpse Timer Not Synchronized Across Multiple Characters

Confirmed.

{6111307A-1375-4A30-8498-5642562B4270}
kajori closed issue prk/issues#1122 2024-10-21 05:48:44 +02:00
Tradeskilling 'The Final Respite' with a screwdriver does not make it a container
kajori commented on issue prk/issues#1122 2024-10-21 05:48:44 +02:00
Tradeskilling 'The Final Respite' with a screwdriver does not make it a container

We haven't received any more information about this issue, so I'm closing it for now.

kajori commented on issue prk/issues#1127 2024-10-21 05:45:39 +02:00
Exiting Jobe Platform after taking a Whompah there will teleport you back to where you entered the Whompah

As you enter Jobe through any of the three main city doors, the teleporter treats it as a proxy door and checks your Externalplayfield ID