• Joined on 2025-01-03
madcow commented on issue prk/issues#1382 2025-09-01 21:02:59 +00:00
Nano casting error

This is duplicate of prk/issues#1369

madcow closed issue prk/issues#1382 2025-09-01 21:02:59 +00:00
Nano casting error
madcow commented on issue prk/issues#1379 2025-09-01 21:01:35 +00:00
Junkbot leader not respaning in froob island

Could you please add coordinates for this?

madcow closed issue prk/issues#1415 2025-09-01 18:32:19 +00:00
Putting armor into your socials and taking them out permanently reduce your stats
madcow commented on issue prk/issues#1380 2025-08-30 15:09:04 +00:00
Attacking monsters stop, can't cast nanos

I'm going to chalk this down to server issue unless there's some more details to make me believe otherwise.

madcow closed issue prk/issues#1380 2025-08-30 15:09:04 +00:00
Attacking monsters stop, can't cast nanos
madcow commented on issue prk/issues#1375 2025-08-30 06:44:15 +00:00
Dublicated Omni-Tek Newcomer's Boots

bug prevelance "only once" leads me to believe this is just duplicate visually in the inventory of the player (e.g. visual) and not actually having two of the item. @Mep : could you tell me if you…

madcow commented on issue prk/issues#1370 2025-08-29 23:31:29 +00:00
Keeper, soldier, shade classes stuck when try to leave hall to the jobe (shadowlands)

I get this happening on multiple characters, suppose it's just happening inbetween. zones or something.

madcow commented on issue prk/issues#1370 2025-08-29 23:04:47 +00:00
Keeper, soldier, shade classes stuck when try to leave hall to the jobe (shadowlands)
Locating next playfield server.
Changing area. Please wait.
Located.
NEW LOC: 164 2 169
Entering new area.
Locating next playfield server.
Changing area. Please wait.
Located.
NEW…
madcow commented on issue prk/issues#1372 2025-08-29 22:59:34 +00:00
Crash entering teleport tower noob island

@Solace : hey Solace, you need to provide more details for us to review this. from what this can be it can be because you're not running dgvoodoo, it could be your mac, your linux machine,…

madcow commented on issue prk/issues#1373 2025-08-29 22:54:52 +00:00
Game freezes whenever I zone

@Solace : you need to provide us more details. we can't and won't spend time on bugs that are not better described and don't follow the template.

madcow commented on issue prk/issues#1365 2025-08-29 20:48:08 +00:00
Attacking creates 3 attack bars instead of 2

duplicate of prk/issues#376

madcow closed issue prk/issues#1365 2025-08-29 20:48:08 +00:00
Attacking creates 3 attack bars instead of 2
madcow commented on issue prk/issues#1366 2025-08-29 20:47:07 +00:00
Game crashes - AnarchyPatcher

Details of this is not enough to re-create, will close this unless you've got more. This could be just about anything (especially with server issues happening).

madcow commented on issue prk/issues#1335 2025-08-11 19:04:46 +00:00
When absorb shields are active, the incoming damage output from some mobs are converted to melee-type damage before being absorbed

I've tested this a bit with faffy and I can't reproduce it "anywhere". I tried in sl at Calan-Cur (who rotates damage).

I did .ncu run 273386

I then engaged and got a long log like…

madcow commented on issue prk/issues#1342 2025-08-11 18:40:19 +00:00
Team chat randomly breaks when repeatedly forming/breaking teams, or inviting more members

I'm adding label "verified" without having 100% steps on how to reproduce it, or rather; we can't identify what EXACTLY breaks the team chat for this...

![image](/attachments/96f4a94e-2a56-4688-…

madcow commented on issue prk/issues#680 2025-08-11 18:25:31 +00:00
Team side does not reflect team composition

I can no longer reproduce this either.

It was apparent, where even when we all had neutral side it would show as "mixed" (as in the image in my previous comment), when it should show up as…

madcow closed issue prk/issues#680 2025-08-11 18:25:31 +00:00
Team side does not reflect team composition
madcow commented on issue prk/issues#1337 2025-08-11 09:59:19 +00:00
Reflect damage is uncapped if no maxreflectdmg is specified

Your test scenario (when compared to live) falters a bit. If I do the same with my NT on live - the attacker stops attacking. there is no activity happening during that period. The attack (shots)…